// ----------------------------------------------------------------------------
/* this is done in platform-specific files
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "dir.h"
#endif
*/
#include "wx/filefn.h"
#endif //WX_PRECOMP
+#include "wx/arrstr.h"
#include "wx/dir.h"
// ============================================================================
}
// we have a (much) faster version for Unix
-#if (defined(__CYGWIN__) && defined(__WINDOWS__)) || !defined(__UNIX_LIKE__) || defined(__WXMAC__)
+#if (defined(__CYGWIN__) && defined(__WINDOWS__)) || !defined(__UNIX_LIKE__) || defined(__WXMAC__) || defined(__EMX__)
bool wxDir::HasSubDirs(const wxString& spec)
{
if ( flags & wxDIR_DIRS )
{
wxString dirname;
- for ( bool cont = GetFirst(&dirname, _T(""), wxDIR_DIRS | wxDIR_HIDDEN);
+ for ( bool cont = GetFirst(&dirname, wxEmptyString, wxDIR_DIRS | (flags & wxDIR_HIDDEN) );
cont;
- cont = GetNext(&dirname) )
+ cont = cont && GetNext(&dirname) )
{
const wxString fulldirname = prefix + dirname;
virtual wxDirTraverseResult OnFile(const wxString& filename)
{
- m_files.Add(filename);
+ m_files.push_back(filename);
return wxDIR_CONTINUE;
}
private:
wxArrayString& m_files;
+
+ DECLARE_NO_COPY_CLASS(wxDirTraverserSimple)
};
/* static */