// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "toplevelbase.h"
#endif
wxTopLevelWindowBase::wxTopLevelWindowBase()
{
+ // Unlike windows, top level windows are created hidden by default.
+ m_isShown = false;
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
if ( !wxPendingDelete.Member(this) )
wxPendingDelete.Append(this);
- return TRUE;
+ if (wxTopLevelWindows.GetCount() > 1)
+ {
+ // Hide it immediately. This should
+ // not be done if this TLW is the
+ // only one left since we then would
+ // risk not to get any idle events
+ // at all anymore during which we
+ // could delete any pending events.
+ Hide();
+ }
+
+ return true;
}
bool wxTopLevelWindowBase::IsLastBeforeExit() const
// wxTopLevelWindow geometry
// ----------------------------------------------------------------------------
+void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
+{
+ GetPosition(x,y);
+ GetSize(w,h);
+}
+
wxSize wxTopLevelWindowBase::GetMaxSize() const
{
wxSize size( GetMaxWidth(), GetMaxHeight() );
wxClientDisplayRect( 0, 0, &w, &h );
- if( size.GetWidth() == -1 )
+ if( size.GetWidth() == wxDefaultCoord )
size.SetWidth( w );
- if( size.GetHeight() == -1 )
+ if( size.GetHeight() == wxDefaultCoord )
size.SetHeight( h );
return size;
}
+/* static */
+wxSize wxTopLevelWindowBase::GetDefaultSize()
+{
+ wxSize size = wxGetClientDisplayRect().GetSize();
+
+ // create proportionally bigger windows on small screens
+ if ( size.x >= 1024 )
+ size.x = 400;
+ else if ( size.x >= 800 )
+ size.x = 300;
+ else if ( size.x >= 320 )
+ size.x = 240;
+
+ if ( size.y >= 768 )
+ size.y = 250;
+ else if ( size.y > 200 )
+ {
+ size.y *= 2;
+ size.y /= 3;
+ }
+
+ return size;
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow size management: we exclude the areas taken by
// menu/status/toolbars from the client area, so the client area is what's
// default resizing behaviour - if only ONE subwindow, resize to fill the
// whole client area
-void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event))
+void wxTopLevelWindowBase::DoLayout()
{
// if we're using constraints or sizers - do use them
if ( GetAutoLayout() )
{
// do we have _exactly_ one child?
wxWindow *child = (wxWindow *)NULL;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
return GetEventHandler()->ProcessEvent(event);
}
-// vi:sts=4:sw=4:et
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+
+void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
+{
+ // it's probably better than do nothing, isn't it?
+ Raise();
+}
+