// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "gdicmn.h"
#endif
#include "wx/dc.h"
#include "wx/utils.h"
#include "wx/settings.h"
+#include "wx/hashmap.h"
#include "wx/log.h"
#include <string.h>
#ifdef __WXMSW__
-#include <windows.h>
+#include "wx/msw/wrapwin.h"
#endif
#ifdef __WXMOTIF__
#include "wx/mac/private.h"
#include "wx/mac/uma.h"
#endif
-IMPLEMENT_CLASS(wxColourDatabase, wxList)
-IMPLEMENT_DYNAMIC_CLASS(wxFontList, wxList)
-IMPLEMENT_DYNAMIC_CLASS(wxPenList, wxList)
-IMPLEMENT_DYNAMIC_CLASS(wxBrushList, wxList)
-IMPLEMENT_DYNAMIC_CLASS(wxBitmapList, wxList)
-IMPLEMENT_DYNAMIC_CLASS(wxResourceCache, wxList)
+
+#if wxUSE_EXTENDED_RTTI
+
+// wxPoint
+
+template<> void wxStringReadValue(const wxString &s , wxPoint &data )
+{
+ wxSscanf(s, wxT("%d,%d"), &data.x , &data.y ) ;
+}
+
+template<> void wxStringWriteValue(wxString &s , const wxPoint &data )
+{
+ s = wxString::Format(wxT("%d,%d"), data.x , data.y ) ;
+}
+
+wxCUSTOM_TYPE_INFO(wxPoint, wxToStringConverter<wxPoint> , wxFromStringConverter<wxPoint>)
+
+template<> void wxStringReadValue(const wxString &s , wxSize &data )
+{
+ wxSscanf(s, wxT("%d,%d"), &data.x , &data.y ) ;
+}
+
+template<> void wxStringWriteValue(wxString &s , const wxSize &data )
+{
+ s = wxString::Format(wxT("%d,%d"), data.x , data.y ) ;
+}
+
+wxCUSTOM_TYPE_INFO(wxSize, wxToStringConverter<wxSize> , wxFromStringConverter<wxSize>)
+
+#endif
IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject)
-wxRect::wxRect(const wxPoint& topLeft, const wxPoint& bottomRight)
+wxRect::wxRect(const wxPoint& point1, const wxPoint& point2)
{
- x = topLeft.x;
- y = topLeft.y;
- width = bottomRight.x - topLeft.x + 1;
- height = bottomRight.y - topLeft.y + 1;
+ x = point1.x;
+ y = point1.y;
+ width = point2.x - point1.x;
+ height = point2.y - point1.y;
if (width < 0)
{
width = -width;
- x -= width;
+ x = point2.x;
}
+ width++;
if (height < 0)
{
height = -height;
- y -= height;
+ y = point2.y;
}
+ height++;
}
wxRect::wxRect(const wxPoint& point, const wxSize& size)
return r.width != 0;
}
-wxColourDatabase::wxColourDatabase (int type) : wxList (type)
+// ============================================================================
+// wxColourDatabase
+// ============================================================================
+
+WX_DECLARE_STRING_HASH_MAP( wxColour *, wxStringToColourHashMap );
+
+// ----------------------------------------------------------------------------
+// wxColourDatabase ctor/dtor
+// ----------------------------------------------------------------------------
+
+wxColourDatabase::wxColourDatabase ()
{
+ // will be created on demand in Initialize()
+ m_map = NULL;
}
wxColourDatabase::~wxColourDatabase ()
{
- // Cleanup Colour allocated in Initialize()
- wxNode *node = GetFirst ();
- while (node)
+ if ( m_map )
{
- wxColour *col = (wxColour *) node->GetData ();
- wxNode *next = node->GetNext ();
- delete col;
- node = next;
+ WX_CLEAR_HASH_MAP(wxStringToColourHashMap, *m_map);
+
+ delete m_map;
}
+
#ifdef __WXPM__
delete [] m_palTable;
#endif
}
// Colour database stuff
-void wxColourDatabase::Initialize ()
+void wxColourDatabase::Initialize()
{
+ if ( m_map )
+ {
+ // already initialized
+ return;
+ }
+
+ m_map = new wxStringToColourHashMap;
+
static const struct wxColourDesc
{
const wxChar *name;
{wxT("WHEAT"), 216, 216, 191},
{wxT("WHITE"), 255, 255, 255},
{wxT("YELLOW"), 255, 255, 0},
- {wxT("YELLOW GREEN"), 153, 204, 50},
- {wxT("MEDIUM GOLDENROD"), 234, 234, 173},
- {wxT("MEDIUM FOREST GREEN"), 107, 142, 35},
- {wxT("LIGHT MAGENTA"), 255, 0, 255},
- {wxT("MEDIUM GREY"), 100, 100, 100},
+ {wxT("YELLOW GREEN"), 153, 204, 50}
};
- size_t n;
+ size_t n;
for ( n = 0; n < WXSIZEOF(wxColourTable); n++ )
{
const wxColourDesc& cc = wxColourTable[n];
- Append(cc.name, new wxColour(cc.r,cc.g,cc.b));
+ (*m_map)[cc.name] = new wxColour(cc.r, cc.g, cc.b);
}
+
#ifdef __WXPM__
m_palTable = new long[n];
for ( n = 0; n < WXSIZEOF(wxColourTable); n++ )
#endif
}
-/*
- * Changed by Ian Brown, July 1994.
- *
- * When running under X, the Colour Database starts off empty. The X server
- * is queried for the colour first time after which it is entered into the
- * database. This allows our client to use the server colour database which
- * is hopefully gamma corrected for the display being used.
- */
-
-wxColour *wxColourDatabase::FindColour(const wxString& colour)
-{
- // VZ: make the comparaison case insensitive and also match both grey and
- // gray
- wxString colName = colour;
+// ----------------------------------------------------------------------------
+// wxColourDatabase operations
+// ----------------------------------------------------------------------------
+
+void wxColourDatabase::AddColour(const wxString& name, const wxColour& colour)
+{
+ Initialize();
+
+ // canonicalize the colour names before using them as keys: they should be
+ // in upper case
+ wxString colName = name;
colName.MakeUpper();
- wxString colName2 = colName;
- if ( !colName2.Replace(_T("GRAY"), _T("GREY")) )
- colName2.clear();
- wxNode *node = GetFirst();
- while ( node )
+ // ... and we also allow both grey/gray
+ wxString colNameAlt = colName;
+ if ( !colNameAlt.Replace(_T("GRAY"), _T("GREY")) )
{
- const wxChar *key = node->GetKeyString();
- if ( colName == key || colName2 == key )
- {
- return (wxColour *)node->GetData();
- }
+ // but in this case it is not necessary so avoid extra search below
+ colNameAlt.clear();
+ }
- node = node->GetNext();
+ wxStringToColourHashMap::iterator it = m_map->find(colName);
+ if ( it == m_map->end() && !colNameAlt.empty() )
+ it = m_map->find(colNameAlt);
+ if ( it != m_map->end() )
+ {
+ *(it->second) = colour;
+ }
+ else // new colour
+ {
+ (*m_map)[name] = new wxColour(colour);
}
+}
-#ifdef __WXMSW__
- return NULL;
-#endif
-#ifdef __WXPM__
- return NULL;
-#endif
-#ifdef __WXMGL__
- return NULL;
-#endif
+wxColour wxColourDatabase::Find(const wxString& colour) const
+{
+ wxColourDatabase * const self = wxConstCast(this, wxColourDatabase);
+ self->Initialize();
-// TODO for other implementations. This should really go into
-// platform-specific directories.
-#ifdef __WXMAC__
- return NULL;
-#endif
-#ifdef __WXSTUBS__
- return NULL;
-#endif
+ // first look among the existing colours
-#ifdef __WXGTK__
- wxColour *col = new wxColour( colour );
+ // make the comparaison case insensitive and also match both grey and gray
+ wxString colName = colour;
+ colName.MakeUpper();
+ wxString colNameAlt = colName;
+ if ( !colNameAlt.Replace(_T("GRAY"), _T("GREY")) )
+ colNameAlt.clear();
- if (!(col->Ok()))
- {
- delete col;
- return (wxColour *) NULL;
- }
- Append( colour, col );
- return col;
-#endif
+ wxStringToColourHashMap::iterator it = m_map->find(colName);
+ if ( it == m_map->end() && !colNameAlt.empty() )
+ it = m_map->find(colNameAlt);
+ if ( it != m_map->end() )
+ return *(it->second);
-#ifdef __X__
+ // if we didn't find it, query the system, maybe it knows about it
+#if defined(__WXGTK__) || defined(__X__)
+ wxColour col = wxColour::CreateByName(colour);
+
+ if ( col.Ok() )
+ {
+ // cache it
+ self->AddColour(colour, col);
+ }
+
+ return col;
+#elif defined(__X__)
+ // TODO: move this to wxColour::CreateByName()
XColor xcolour;
#ifdef __WXMOTIF__
#endif
/* MATTHEW: [4] Use wxGetMainColormap */
if (!XParseColor(display, (Colormap) wxTheApp->GetMainColormap((WXDisplay*) display), colour.ToAscii() ,&xcolour))
- return NULL;
+ return NULL;
#if wxUSE_NANOX
unsigned char r = (unsigned char)(xcolour.red);
unsigned char b = (unsigned char)(xcolour.blue >> 8);
#endif
- wxColour *col = new wxColour(r, g, b);
- Append(colour, col);
+ wxColour col(r, g, b);
+ AddColour(colour, col);
return col;
-#endif // __X__
+#else // other platform
+ return wxNullColour;
+#endif // platforms
}
-wxString wxColourDatabase::FindName (const wxColour& colour) const
+wxString wxColourDatabase::FindName(const wxColour& colour) const
{
- wxString name;
+ wxColourDatabase * const self = wxConstCast(this, wxColourDatabase);
+ self->Initialize();
- unsigned char red = colour.Red ();
- unsigned char green = colour.Green ();
- unsigned char blue = colour.Blue ();
+ typedef wxStringToColourHashMap::iterator iterator;
- for (wxNode * node = GetFirst (); node; node = node->GetNext ())
+ for ( iterator it = m_map->begin(), en = m_map->end(); it != en; ++it )
{
- wxColour *col = (wxColour *) node->GetData ();
+ if ( *(it->second) == colour )
+ return it->first;
+ }
- if (col->Red () == red && col->Green () == green && col->Blue () == blue)
- {
- const wxChar *found = node->GetKeyString();
- if ( found )
- {
- name = found;
+ return wxEmptyString;
+}
- break;
- }
- }
- }
+// ----------------------------------------------------------------------------
+// deprecated wxColourDatabase methods
+// ----------------------------------------------------------------------------
- return name;
+wxColour *wxColourDatabase::FindColour(const wxString& name)
+{
+ // This function is deprecated, use Find() instead.
+ // Formerly this function sometimes would return a deletable pointer and
+ // sometimes a non-deletable one (when returning a colour from the database).
+ // Trying to delete the latter anyway results in problems, so probably
+ // nobody ever freed the pointers. Currently it always returns a new
+ // instance, which means there will be memory leaks.
+ wxLogDebug(wxT("wxColourDataBase::FindColour():")
+ wxT(" Please use wxColourDataBase::Find() instead"));
+
+ // using a static variable here is not the most elegant solution but unless
+ // we want to make wxStringToColourHashMap public (i.e. move it to the
+ // header) so that we could have a member function returning
+ // wxStringToColourHashMap::iterator, there is really no good way to do it
+ // otherwise
+ //
+ // and knowing that this function is going to disappear in the next release
+ // anyhow I don't want to waste time on this
+
+ static wxColour s_col;
+
+ s_col = Find(name);
+ if ( !s_col.Ok() )
+ return NULL;
+
+ return new wxColour(s_col);
}
+// ============================================================================
+// stock objects
+// ============================================================================
+
void wxInitializeStockLists()
{
- wxTheBrushList = new wxBrushList;
- wxThePenList = new wxPenList;
- wxTheFontList = new wxFontList;
- wxTheBitmapList = new wxBitmapList;
+ wxTheColourDatabase = new wxColourDatabase;
+
+ wxTheBrushList = new wxBrushList;
+ wxThePenList = new wxPenList;
+ wxTheFontList = new wxFontList;
+ wxTheBitmapList = new wxBitmapList;
}
void wxInitializeStockObjects ()
GetThemeFont(kThemeSystemFont , GetApplicationScript() , fontName , &fontSize , &fontStyle ) ;
sizeFont = fontSize ;
- p2cstrcpy( (char*) fontName , fontName ) ;
- wxSWISS_FONT = new wxFont (fontSize, wxSWISS, wxNORMAL, wxNORMAL , false , fontName );
+ wxNORMAL_FONT = new wxFont (fontSize, wxMODERN, wxNORMAL, wxNORMAL , false , wxMacMakeStringFromPascal(fontName) );
#elif defined(__WXPM__)
static const int sizeFont = 12;
#else
wxITALIC_FONT = new wxFont (sizeFont, wxROMAN, wxITALIC, wxNORMAL);
wxSWISS_FONT = new wxFont (sizeFont, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */
#elif defined(__WXMAC__)
- wxNORMAL_FONT = new wxFont (sizeFont, wxMODERN, wxNORMAL, wxNORMAL);
+ wxSWISS_FONT = new wxFont (sizeFont, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */
wxITALIC_FONT = new wxFont (sizeFont, wxROMAN, wxITALIC, wxNORMAL);
GetThemeFont(kThemeSmallSystemFont , GetApplicationScript() , fontName , &fontSize , &fontStyle ) ;
- p2cstrcpy( (char*) fontName , fontName ) ;
- wxSMALL_FONT = new wxFont (fontSize, wxSWISS, wxNORMAL, wxNORMAL , false , fontName );
+ wxSMALL_FONT = new wxFont (fontSize, wxSWISS, wxNORMAL, wxNORMAL , false , wxMacMakeStringFromPascal( fontName ) );
#else
wxSMALL_FONT = new wxFont (sizeFont - 2, wxSWISS, wxNORMAL, wxNORMAL);
wxITALIC_FONT = new wxFont (sizeFont, wxROMAN, wxITALIC, wxNORMAL);
wxBitmapList::~wxBitmapList ()
{
- wxNode *node = GetFirst ();
+ wxList::compatibility_iterator node = GetFirst ();
while (node)
{
wxBitmap *bitmap = (wxBitmap *) node->GetData ();
- wxNode *next = node->GetNext ();
+ wxList::compatibility_iterator next = node->GetNext ();
if (bitmap->GetVisible())
delete bitmap;
node = next;
// Pen and Brush lists
wxPenList::~wxPenList ()
{
- wxNode *node = GetFirst ();
+ wxList::compatibility_iterator node = GetFirst ();
while (node)
{
wxPen *pen = (wxPen *) node->GetData ();
- wxNode *next = node->GetNext ();
+ wxList::compatibility_iterator next = node->GetNext ();
if (pen->GetVisible())
delete pen;
node = next;
wxPen *wxPenList::FindOrCreatePen (const wxColour& colour, int width, int style)
{
- for (wxNode * node = GetFirst (); node; node = node->GetNext ())
+ for (wxList::compatibility_iterator node = GetFirst (); node; node = node->GetNext ())
{
wxPen *each_pen = (wxPen *) node->GetData ();
if (each_pen &&
wxBrushList::~wxBrushList ()
{
- wxNode *node = GetFirst ();
+ wxList::compatibility_iterator node = GetFirst ();
while (node)
{
wxBrush *brush = (wxBrush *) node->GetData ();
- wxNode *next = node->GetNext ();
+ wxList::compatibility_iterator next = node->GetNext ();
if (brush && brush->GetVisible())
delete brush;
node = next;
wxBrush *wxBrushList::FindOrCreateBrush (const wxColour& colour, int style)
{
- for (wxNode * node = GetFirst (); node; node = node->GetNext ())
+ for (wxList::compatibility_iterator node = GetFirst (); node; node = node->GetNext ())
{
wxBrush *each_brush = (wxBrush *) node->GetData ();
if (each_brush &&
wxFontList::~wxFontList ()
{
- wxNode *node = GetFirst ();
+ wxList::compatibility_iterator node = GetFirst ();
while (node)
{
// Only delete objects that are 'visible', i.e.
// where the pointers are expected to be shared
// (and therefore not deleted by any one part of an app).
wxFont *font = (wxFont *) node->GetData ();
- wxNode *next = node->GetNext ();
+ wxList::compatibility_iterator next = node->GetNext ();
if (font->GetVisible())
delete font;
node = next;
wxFontEncoding encoding)
{
wxFont *font = (wxFont *)NULL;
- wxNode *node;
+ wxList::compatibility_iterator node;
for ( node = GetFirst(); node; node = node->GetNext() )
{
font = (wxFont *)node->GetData();
wxResourceCache::~wxResourceCache ()
{
- wxNode *node = GetFirst ();
+ wxList::compatibility_iterator node = GetFirst ();
while (node) {
wxObject *item = (wxObject *)node->GetData();
delete item;