// style functions - not implemented here
// ----------------------------------------------------------------------------
+wxTextAttr::wxTextAttr(const wxColour& colText,
+ const wxColour& colBack,
+ const wxFont& font,
+ wxTextAttrAlignment alignment)
+ : m_colText(colText), m_colBack(colBack), m_font(font), m_textAlignment(alignment)
+{
+ m_flags = 0;
+ m_leftIndent = 0;
+ m_rightIndent = 0;
+ if (m_colText.Ok()) m_flags |= wxTEXT_ATTR_TEXT_COLOUR;
+ if (m_colBack.Ok()) m_flags |= wxTEXT_ATTR_BACKGROUND_COLOUR;
+ if (m_font.Ok()) m_flags |= wxTEXT_ATTR_FONT;
+ if (alignment != wxTEXT_ALIGNMENT_DEFAULT)
+ m_flags |= wxTEXT_ATTR_ALIGNMENT;
+}
+
+void wxTextAttr::Init()
+{
+ m_textAlignment = wxTEXT_ALIGNMENT_DEFAULT;
+ m_flags = 0;
+ m_leftIndent = 0;
+ m_rightIndent = 0;
+}
+
/* static */
wxTextAttr wxTextAttr::Combine(const wxTextAttr& attr,
const wxTextAttr& attrDef,
colBg = text->GetBackgroundColour();
}
- return wxTextAttr(colFg, colBg, font);
+ wxTextAttr newAttr(colFg, colBg, font);
+
+ if (attr.HasAlignment())
+ newAttr.SetAlignment(attr.GetAlignment());
+ else if (attrDef.HasAlignment())
+ newAttr.SetAlignment(attrDef.GetAlignment());
+
+ if (attr.HasTabs())
+ newAttr.SetTabs(attr.GetTabs());
+ else if (attrDef.HasTabs())
+ newAttr.SetTabs(attrDef.GetTabs());
+
+ if (attr.HasLeftIndent())
+ newAttr.SetLeftIndent(attr.GetLeftIndent());
+ else if (attrDef.HasLeftIndent())
+ newAttr.SetLeftIndent(attrDef.GetLeftIndent());
+
+ if (attr.HasRightIndent())
+ newAttr.SetRightIndent(attr.GetRightIndent());
+ else if (attrDef.HasRightIndent())
+ newAttr.SetRightIndent(attrDef.GetRightIndent());
+
+ return newAttr;
}
+void wxTextAttr::operator= (const wxTextAttr& attr)
+{
+ m_font = attr.m_font;
+ m_colText = attr.m_colText;
+ m_colBack = attr.m_colBack;
+ m_textAlignment = attr.m_textAlignment;
+ m_leftIndent = attr.m_leftIndent;
+ m_rightIndent = attr.m_rightIndent;
+ m_tabs = attr.m_tabs;
+ m_flags = attr.m_flags;
+}
+
+
// apply styling to text range
bool wxTextCtrlBase::SetStyle(long WXUNUSED(start), long WXUNUSED(end),
const wxTextAttr& WXUNUSED(style))
return FALSE;
}
+// get the styling at the given position
+bool wxTextCtrlBase::GetStyle(long WXUNUSED(position), wxTextAttr& WXUNUSED(style))
+{
+ // to be implemented in derived TextCtrl classes
+ return FALSE;
+}
+
// change default text attributes
bool wxTextCtrlBase::SetDefaultStyle(const wxTextAttr& style)
{
{
// the generic version is unused in wxMSW
#ifndef __WIN32__
- wxChar ch;
+ wxChar ch = 0;
int keycode = event.GetKeyCode();
switch ( keycode )
{