#endif
#ifndef WX_PRECOMP
-#include "wx/hash.h"
+ #include "wx/hash.h"
+ #include "wx/object.h"
#endif
#include <string.h>
#endif
#endif // __WXDEBUG__ || wxUSE_DEBUG_CONTEXT
+// we must disable optimizations for VC.NET because otherwise its too eager
+// linker discards wxClassInfo objects in release build thus breaking many,
+// many things
+#if defined __VISUALC__ && __VISUALC__ >= 1300
+ #pragma optimize("", off)
+#endif
wxClassInfo wxObject::sm_classwxObject( wxT("wxObject"), 0, 0,
(int) sizeof(wxObject),
(wxObjectConstructorFn) 0 );
+// restore optimizations
+#if defined __VISUALC__ && __VISUALC__ >= 1300
+ #pragma optimize("", on)
+#endif
+
wxClassInfo* wxClassInfo::sm_first = NULL;
wxHashTable* wxClassInfo::sm_classTable = NULL;
wxClassInfo *classInfo = (wxClassInfo *)sm_classTable->Get(name);
- // this must be fixed, other things risk work wrongly later if you get this
- wxASSERT_MSG( classInfo,
- wxString::Format
- (
- _T("base class '%s' is unknown to wxWindows RTTI"),
- name
- ) );
+#ifdef __WXDEBUG__
+ // this must be fixed, other things will work wrongly later if you get this
+ if ( !classInfo )
+ {
+ wxFAIL_MSG( wxString::Format
+ (
+ _T("base class '%s' is unknown to wxWindows RTTI"),
+ name
+ ) );
+ }
+#endif // __WXDEBUG__
return classInfo;
}