#include "wx/bitmap.h"
// Icon
-class WXDLLEXPORT wxIcon: public wxGDIObject
+class WXDLLEXPORT wxIcon : public wxGDIObject
{
public:
wxIcon();
{
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
}
+
+ wxIcon(WXHICON icon, const wxSize& size);
+
virtual ~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
- bool Ok() const { return IsOk(); }
- bool IsOk() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
WXHICON GetHICON() const ;
+protected:
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
+
+private:
DECLARE_DYNAMIC_CLASS(wxIcon)
};