#include "wx/colour.h"
#include "wx/bitmap.h"
-class WXDLLEXPORT wxPen;
+class WXDLLIMPEXP_FWD_CORE wxPen;
class WXDLLEXPORT wxPenRefData: public wxGDIRefData
{
- friend class WXDLLEXPORT wxPen;
+ friend class WXDLLIMPEXP_FWD_CORE wxPen;
public:
wxPenRefData();
wxPenRefData(const wxPenRefData& data);
m_join == data.m_join &&
m_cap == data.m_cap &&
m_colour == data.m_colour &&
- (m_style != wxSTIPPLE || m_stipple.IsRefTo(&data.m_stipple)) &&
+ (m_style != wxSTIPPLE || m_stipple.IsSameAs(data.m_stipple)) &&
(m_style != wxUSER_DASH ||
(m_nbDash == data.m_nbDash &&
memcmp(m_dash, data.m_dash, m_nbDash*sizeof(wxDash)) == 0));
return m_refData ? penData && *M_PENDATA == *penData : !penData;
}
- inline bool operator != (const wxPen& pen) const { return *(this == pen); }
+ inline bool operator != (const wxPen& pen) const { return !(*this == pen); }
virtual bool Ok() const { return IsOk(); }
virtual bool IsOk() const { return (m_refData != NULL) ; }
// Useful helper: create the brush resource
bool RealizeResource();
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
+private:
+ void Unshare();
};
#endif