class WXDLLEXPORT wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
- DECLARE_NO_COPY_CLASS(wxMask)
public:
wxMask();
+ // Copy constructor
+ wxMask(const wxMask& mask);
+
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
void SetDepth(int d);
void SetOk(bool isOk);
-#if WXWIN_COMPATIBILITY_2_4
- // these functions do nothing and are only there for backwards
- // compatibility
- wxDEPRECATED( int GetQuality() const );
- wxDEPRECATED( void SetQuality(int quality) );
-#endif // WXWIN_COMPATIBILITY_2_4
-
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
// makes sure that no cached images will be constructed until terminated
void *BeginRawAccess() ;
void EndRawAccess() ;
+
+protected:
+ // ref counting code
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
};
#endif
// _WX_BITMAP_H_