#include "wx/palette.h"
// Bitmap
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxImage;
-class WXDLLEXPORT wxPixelDataBase;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxCursor;
+class WXDLLIMPEXP_FWD_CORE wxImage;
+class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// ========================================================================
// wxMask
// ========================================================================
// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
-class WXDLLEXPORT wxMask: public wxObject
+class WXDLLIMPEXP_CORE wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
+ // Copy constructor
+ wxMask(const wxMask& src);
+
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
// ========================================================================
// wxBitmap
// ========================================================================
-class WXDLLEXPORT wxBitmap: public wxGDIObject
+class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject
{
- DECLARE_DYNAMIC_CLASS(wxBitmap)
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
+ // Construct from Cocoa's NSImage
+ wxBitmap(NSImage* cocoaNSImage);
+ // Construct from Cocoa's NSBitmapImageRep
+ wxBitmap(NSBitmapImageRep* cocoaNSBitmapImageRep);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
bool CreateFromImage(const wxImage& image, int depth=-1);
virtual bool Create(int width, int height, int depth = -1);
+ bool Create(NSImage* cocoaNSImage);
+ bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
- bool Ok() const { return IsOk(); }
- bool IsOk() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
// raw bitmap access support functions
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
- void UseAlpha();
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
- int GetBitmapType() const;
-
- // wxObjectRefData
- wxObjectRefData *CreateRefData() const;
- wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ wxBitmapType GetBitmapType() const;
// wxCocoa
WX_NSBitmapImageRep GetNSBitmapImageRep();
static void InitStandardHandlers() { }
static void CleanUpHandlers() { }
-};
-class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase
-{
- DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
+protected:
+ wxGDIRefData *CreateGDIRefData() const;
+ wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
+
+ DECLARE_DYNAMIC_CLASS(wxBitmap)
};
-#endif
- // __WX_COCOA_BITMAP_H__
+
+#endif // __WX_COCOA_BITMAP_H__