// wxIcon
//-----------------------------------------------------------------------------
-#ifndef wxICON_DEFAULT_BITMAP_TYPE
-#define wxICON_DEFAULT_BITMAP_TYPE wxBITMAP_TYPE_XPM
-#endif
-
class WXDLLIMPEXP_CORE wxIcon: public wxBitmap
{
public:
wxIcon();
- wxIcon( const char **bits, int width=-1, int height=-1 );
- wxIcon( char **bits, int width=-1, int height=-1 );
+ wxIcon(const char* const* bits);
+#ifdef wxNEEDS_CHARPP
+ wxIcon(char **bits);
+#endif
// For compatibility with wxMSW where desired size is sometimes required to
// distinguish between multiple icons in a resource.
wxIcon( const wxString& filename,
- wxBitmapType type = wxICON_DEFAULT_BITMAP_TYPE,
+ wxBitmapType type = wxICON_DEFAULT_TYPE,
int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) :
wxBitmap(filename, type)
{
{
}
+ bool LoadFile(const wxString& name, wxBitmapType flags,
+ int WXUNUSED(desiredWidth), int WXUNUSED(desiredHeight))
+ { return wxBitmap::LoadFile(name, flags); }
+
+ // unhide the base class version
+ virtual bool LoadFile(const wxString& name,
+ wxBitmapType flags = wxICON_DEFAULT_TYPE)
+ { return wxBitmap::LoadFile(name, flags); }
+
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function