public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
+ wxRegionIterator(const wxRegionIterator& ri) : wxObject(ri) { Init(); *this = ri; }
~wxRegionIterator();
+ wxRegionIterator& operator=(const wxRegionIterator& ri);
+
void Reset() { m_current = 0u; }
void Reset(const wxRegion& region);