wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
+#if wxUSE_IMAGE
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
{
Union(bmp, transColour, tolerance);
}
+#endif // wxUSE_IMAGE
virtual ~wxRegion();
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
+ wxRegionIterator(const wxRegionIterator& ri) : wxObject(ri) { Init(); *this = ri; }
~wxRegionIterator();
+ wxRegionIterator& operator=(const wxRegionIterator& ri);
+
void Reset() { m_current = 0u; }
void Reset(const wxRegion& region);