~wxClassInfo();
- wxObject *CreateObject() const { return m_objectConstructor ? (*m_objectConstructor)() : 0; }
+ wxObject *CreateObject() const
+ { return m_objectConstructor ? (*m_objectConstructor)() : 0; }
bool IsDynamic() const { return (NULL != m_objectConstructor); }
const wxChar *GetClassName() const { return m_className; }
const wxClassInfo *GetBaseClass2() const { return m_baseInfo2; }
int GetSize() const { return m_objectSize; }
- wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; }
+ wxObjectConstructorFn GetConstructor() const
+ { return m_objectConstructor; }
static const wxClassInfo *GetFirst() { return sm_first; }
const wxClassInfo *GetNext() const { return m_next; }
static wxClassInfo *FindClass(const wxChar *className);
#define _WX_WANT_DELETE_VOID_CONSTCHAR_SIZET
#endif
-// Only VC++ 6.0 and CodeWarrior compilers get overloaded delete that matches new
-#if ( defined(__VISUALC__) && (__VISUALC__ >= 1200) ) || (defined(__MWERKS__) && (__MWERKS__ >= 0x2400))
+// Only VC++ 6 and CodeWarrior get overloaded delete that matches new
+#if (defined(__VISUALC__) && (__VISUALC__ >= 1200)) || \
+ (defined(__MWERKS__) && (__MWERKS__ >= 0x2400))
#define _WX_WANT_DELETE_VOID_WXCHAR_INT
#endif
// Make sure this object has only one reference
void UnShare() { AllocExclusive(); }
- // Do a shallow comparison of our referenced data with the given object's refdata
- bool IsRefTo(const wxObject *p) const { return m_refData == p->m_refData; }
+ // check if this object references the same data as the other one
+ bool IsSameAs(const wxObject& o) const { return m_refData == o.m_refData; }
protected:
// ensure that our data is not shared with anybody else: if we have no
// it is copied using CloneRefData(), otherwise nothing is done
void AllocExclusive();
- // both methods must be implemented if AllocExclusive() is used, not pure virtual
- // only because of the backwards compatibility reasons
+ // both methods must be implemented if AllocExclusive() is used, not pure
+ // virtual only because of the backwards compatibility reasons
// create a new m_refData
virtual wxObjectRefData *CreateRefData() const;