#define wxHAS_TEXT_WINDOW_STREAM 0
#endif
-#if WXWIN_COMPATIBILITY_2_4 && !wxHAS_TEXT_WINDOW_STREAM
- // define old flag if one could use it somewhere
- #define NO_TEXT_WINDOW_STREAM
-#endif
-
class WXDLLEXPORT wxTextCtrl;
class WXDLLEXPORT wxTextCtrlBase;
#define wxTE_CAPITALIZE 0
#endif
+// ----------------------------------------------------------------------------
+// wxTextCtrl file types
+// ----------------------------------------------------------------------------
+
+#define wxTEXT_TYPE_ANY 0
+
// ----------------------------------------------------------------------------
// wxTextCtrl::HitTest return values
// ----------------------------------------------------------------------------
// --------
wxTextCtrlBase(){}
- ~wxTextCtrlBase(){}
+ virtual ~wxTextCtrlBase(){}
// accessors
// ---------
virtual wxString GetValue() const = 0;
- virtual void SetValue(const wxString& value) = 0;
+ virtual bool IsEmpty() const { return GetValue().empty(); }
+
+ virtual void SetValue(const wxString& value)
+ { DoSetValue(value, SetValue_SendEvent); }
+ virtual void ChangeValue(const wxString& value)
+ { DoSetValue(value); }
virtual wxString GetRange(long from, long to) const;
virtual void Replace(long from, long to, const wxString& value) = 0;
virtual void Remove(long from, long to) = 0;
- // load/save the controls contents from/to the file
- virtual bool LoadFile(const wxString& file);
- virtual bool SaveFile(const wxString& file = wxEmptyString);
+ // load/save the control's contents from/to a file
+ bool LoadFile(const wxString& file, int fileType = wxTEXT_TYPE_ANY) { return DoLoadFile(file, fileType); }
+ bool SaveFile(const wxString& file = wxEmptyString, int fileType = wxTEXT_TYPE_ANY);
+
+ // implementation for loading/saving
+ virtual bool DoLoadFile(const wxString& file, int fileType);
+ virtual bool DoSaveFile(const wxString& file, int fileType);
// sets/clears the dirty flag
virtual void MarkDirty() = 0;
wxTextCtrl& operator<<(double d);
wxTextCtrl& operator<<(const wxChar c);
+ // generate the wxEVT_COMMAND_TEXT_UPDATED event, like SetValue() does
+ void SendTextUpdatedEvent();
+
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
int overflow(int i);
#endif // wxHAS_TEXT_WINDOW_STREAM
+ // flags for DoSetValue(): common part of SetValue() and ChangeValue() and
+ // also used to implement WriteText() in wxMSW
+ enum
+ {
+ SetValue_SendEvent = 1,
+ SetValue_SelectionOnly = 2
+ };
+
+ virtual void DoSetValue(const wxString& value, int flags = 0) = 0;
+
+
// the name of the last file loaded with LoadFile() which will be used by
// SaveFile() by default
wxString m_filename;