#include "wx/except.h"
#if defined(__WXMSW__)
+ #include "wx/msw/private.h"
#include "wx/msw/msvcrt.h"
#ifdef wxCrtSetDbgFlag
public:
wxDummyConsoleApp() { }
- virtual int OnRun() { wxFAIL_MSG( _T("unreachable code") ); return 0; }
+ virtual int OnRun() { wxFAIL_MSG( wxT("unreachable code") ); return 0; }
virtual bool DoYield(bool, long) { return true; }
wxDECLARE_NO_COPY_CLASS(wxDummyConsoleApp);
wxAppConsole *m_app;
};
-// another tiny class which simply exists to ensure that wxEntryCleanup is
-// always called
-class wxCleanupOnExit
-{
-public:
- ~wxCleanupOnExit() { wxEntryCleanup(); }
-};
-
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
free(gs_initData.argv[i]);
}
- delete [] gs_initData.argv;
- gs_initData.argv = NULL;
+ wxDELETEA(gs_initData.argv);
gs_initData.argc = 0;
}
}
#if wxUSE_LOG
// Reset logging in case we were cleaned up and are being reinitialized.
wxLog::DoCreateOnDemand();
+
+ // force wxLog to create a log target now: we do it because wxTheApp
+ // doesn't exist yet so wxLog will create a special log target which is
+ // safe to use even when the GUI is not available while without this call
+ // we could create wxApp in wxEntryStart() below, then log an error about
+ // e.g. failure to establish connection to the X server and wxLog would
+ // send it to wxLogGui (because wxTheApp does exist already) which, of
+ // course, can't be used in this case
+ //
+ // notice also that this does nothing if the user had set up a custom log
+ // target before -- which is fine as we want to give him this possibility
+ // (as it's impossible to override logging by overriding wxAppTraits::
+ // CreateLogTarget() before wxApp is created) and we just assume he knows
+ // what he is doing
+ wxLog::GetActiveTarget();
#endif // wxUSE_LOG
+#ifdef __WXMSW__
+ // GUI applications obtain HINSTANCE in their WinMain() but we also need to
+ // initialize the global wxhInstance variable for the console programs as
+ // they may need it too, so set it here if it wasn't done yet
+ if ( !wxGetInstance() )
+ {
+ wxSetInstance(::GetModuleHandle(NULL));
+ }
+#endif // __WXMSW__
+
return true;
}
int wxEntryReal(int& argc, wxChar **argv)
{
// library initialization
- if ( !wxEntryStart(argc, argv) )
+ wxInitializer initializer(argc, argv);
+
+ if ( !initializer.IsOk() )
{
#if wxUSE_LOG
// flush any log messages explaining why we failed
return -1;
}
- // if wxEntryStart succeeded, we must call wxEntryCleanup even if the code
- // below returns or throws
- wxCleanupOnExit cleanupOnExit;
-
- WX_SUPPRESS_UNUSED_WARN(cleanupOnExit);
-
wxTRY
{
// app initialization
// wxInitialize/wxUninitialize
// ----------------------------------------------------------------------------
+bool wxInitialize()
+{
+ return wxInitialize(0, (wxChar**)NULL);
+}
+
bool wxInitialize(int argc, wxChar **argv)
{
wxCRIT_SECT_LOCKER(lockInit, gs_initData.csInit);
return wxEntryStart(argc, argv);
}
+#if wxUSE_UNICODE
+bool wxInitialize(int argc, char **argv)
+{
+ wxCRIT_SECT_LOCKER(lockInit, gs_initData.csInit);
+
+ if ( gs_initData.nInitCount++ )
+ {
+ // already initialized
+ return true;
+ }
+
+ return wxEntryStart(argc, argv);
+}
+#endif // wxUSE_UNICODE
+
void wxUninitialize()
{
wxCRIT_SECT_LOCKER(lockInit, gs_initData.csInit);