#include "wx/gdicmn.h"
#endif
+#include "wx/tokenzr.h"
#include "wx/prntbase.h"
#include "wx/printdlg.h"
#include "wx/paper.h"
-#if defined(__WXMAC__)
- #include "wx/mac/private/print.h"
-#endif
IMPLEMENT_DYNAMIC_CLASS(wxPrintData, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxPrintDialogData, wxObject)
m_custColours[i] = colour;
}
-wxColour wxColourData::GetCustomColour(int i)
+wxColour wxColourData::GetCustomColour(int i) const
{
wxCHECK_MSG( i >= 0 && i < NUM_CUSTOM, wxColour(0,0,0),
_T("custom colour index out of range") );
bool wxColourData::FromString(const wxString& str)
{
- wxString token;
- int n = -1; // index of the field, -1 corresponds to m_chooseFull
- for ( wxString::const_iterator i = str.begin(); i != str.end(); ++i )
+ wxStringTokenizer tokenizer(str, wxCOL_DATA_SEP);
+ wxString token = tokenizer.GetNextToken();
+ m_chooseFull = token == '1';
+ bool success = m_chooseFull || token == '0';
+ for (int i = 0; success && i < NUM_CUSTOM; i++)
{
- if ( *i == wxCOL_DATA_SEP )
- {
- if ( n == -1 )
- {
- if ( token == '0' )
- m_chooseFull = false;
- else if ( token == '1' )
- m_chooseFull = true;
- else // only '0' and '1' are used in ToString()
- return false;
- }
- else // custom colour
- {
- if ( n == WXSIZEOF(m_custColours) )
- return false; // too many custom colours
-
- // empty strings are used by ToString() for colours not used
- if ( token.empty() )
- m_custColours[n] = wxNullColour;
- else if ( !m_custColours[n].Set(token) )
- return false; // invalid colour string
- }
-
- token.clear();
- n++;
- }
- else // continuation of the current field
- {
- token += *i;
- }
+ token = tokenizer.GetNextToken();
+ if (token.empty())
+ m_custColours[i] = wxNullColour;
+ else
+ success = m_custColours[i].Set(token);
}
-
- return true;
+ return success;
}
// ----------------------------------------------------------------------------
m_nativeData->TransferTo( *this ) ;
}
-void wxPrintData::operator=(const wxPrintData& data)
+wxPrintData& wxPrintData::operator=(const wxPrintData& data)
{
+ if ( &data == this )
+ return *this;
+
m_printNoCopies = data.m_printNoCopies;
m_printCollate = data.m_printCollate;
m_printOrientation = data.m_printOrientation;
m_privData = new char[m_privDataLen];
memcpy( m_privData, data.GetPrivData(), m_privDataLen );
}
+
+ return *this;
}
// Is this data OK for showing the print dialog?
m_printMinPage = 1;
m_printMaxPage = 9999;
m_printNoCopies = 1;
+ // On Mac the Print dialog always defaults to "All Pages"
+#ifdef __WXMAC__
+ m_printAllPages = true;
+#else
m_printAllPages = false;
+#endif
m_printCollate = false;
m_printToFile = false;
m_printSelection = false;