]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/scrolwin.h
add wxSP_THIN_SASH for completeness (#9902)
[wxWidgets.git] / include / wx / scrolwin.h
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+/////////////////////////////////////////////////////////////////////////////
+// Name:        include/wx/scrolwin.h
+// Purpose:     wxScrolledWindow, wxScrolledControl and wxScrollHelper
+// Author:      Vadim Zeitlin
+// Modified by:
+// Created:     30.08.00
+// RCS-ID:      $Id$
+// Copyright:   (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
 #ifndef _WX_SCROLWIN_H_BASE_
 #define _WX_SCROLWIN_H_BASE_
 
-#ifdef __WXGTK__
-#include "wx/gtk/scrolwin.h"
+#include "wx/panel.h"
+
+class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
+class WXDLLIMPEXP_FWD_BASE wxTimer;
+
+// default scrolled window style: scroll in both directions
+#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
+
+// ----------------------------------------------------------------------------
+// The hierarchy of scrolling classes is a bit complicated because we want to
+// put as much functionality as possible in a mix-in class not deriving from
+// wxWindow so that other classes could derive from the same base class on all
+// platforms irrespectively of whether they are native controls (and hence
+// don't use our scrolling) or not.
+//
+// So we have
+//
+//                             wxScrollHelper
+//                                   |
+//                                   |
+//                                  \|/
+//      wxWindow            wxScrollHelperNative
+//       |  \                   /        /
+//       |   \                 /        /
+//       |    _|             |_        /
+//       |     wxScrolledWindow       /
+//       |                           /
+//      \|/                         /
+//   wxControl                     /
+//         \                      /
+//          \                    /
+//           _|                |_
+//            wxScrolledControl
+//
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxScrollHelper
+{
+public:
+    // ctor must be given the associated window
+    wxScrollHelper(wxWindow *winToScroll);
+    virtual ~wxScrollHelper();
+
+    // configure the scrolling
+    virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
+                               int noUnitsX, int noUnitsY,
+                               int xPos = 0, int yPos = 0,
+                               bool noRefresh = false );
+
+    // scroll to the given (in logical coords) position
+    virtual void Scroll(int x, int y);
+
+    // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
+    int GetScrollPageSize(int orient) const;
+    void SetScrollPageSize(int orient, int pageSize);
+
+    // get the number of lines the window can scroll, 
+    // returns 0 if no scrollbars are there.
+    int GetScrollLines( int orient ) const;
+
+    // Set the x, y scrolling increments.
+    void SetScrollRate( int xstep, int ystep );
+
+    // get the size of one logical unit in physical ones
+    virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
+                                        int *pixelsPerUnitY) const;
+
+    // Enable/disable Windows scrolling in either direction. If true, wxWidgets
+    // scrolls the canvas and only a bit of the canvas is invalidated; no
+    // Clear() is necessary. If false, the whole canvas is invalidated and a
+    // Clear() is necessary. Disable for when the scroll increment is used to
+    // actually scroll a non-constant distance
+    virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
+
+    // Get the view start
+    virtual void GetViewStart(int *x, int *y) const;
+
+    // Set the scale factor, used in PrepareDC
+    void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
+    double GetScaleX() const { return m_scaleX; }
+    double GetScaleY() const { return m_scaleY; }
+
+    // translate between scrolled and unscrolled coordinates
+    void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+        {  DoCalcScrolledPosition(x, y, xx, yy); }
+    wxPoint CalcScrolledPosition(const wxPoint& pt) const
+    {
+        wxPoint p2;
+        DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+        return p2;
+    }
+
+    void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+        {  DoCalcUnscrolledPosition(x, y, xx, yy); }
+    wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
+    {
+        wxPoint p2;
+        DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+        return p2;
+    }
+
+    virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
+    virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
+
+    // Adjust the scrollbars
+    virtual void AdjustScrollbars(void);
+
+    // Calculate scroll increment
+    virtual int CalcScrollInc(wxScrollWinEvent& event);
+
+    // Normally the wxScrolledWindow will scroll itself, but in some rare
+    // occasions you might want it to scroll [part of] another window (e.g. a
+    // child of it in order to scroll only a portion the area between the
+    // scrollbars (spreadsheet: only cell area will move).
+    virtual void SetTargetWindow(wxWindow *target);
+    virtual wxWindow *GetTargetWindow() const;
+
+    void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
+    wxRect GetTargetRect() const { return m_rectToScroll; }
+
+    // Override this function to draw the graphic (or just process EVT_PAINT)
+    virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
+
+    // change the DC origin according to the scroll position.
+    virtual void DoPrepareDC(wxDC& dc);
+
+    // are we generating the autoscroll events?
+    bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
+
+    // stop generating the scroll events when mouse is held outside the window
+    void StopAutoScrolling();
+
+    // this method can be overridden in a derived class to forbid sending the
+    // auto scroll events - note that unlike StopAutoScrolling() it doesn't
+    // stop the timer, so it will be called repeatedly and will typically
+    // return different values depending on the current mouse position
+    //
+    // the base class version just returns true
+    virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
+
+    // the methods to be called from the window event handlers
+    void HandleOnScroll(wxScrollWinEvent& event);
+    void HandleOnSize(wxSizeEvent& event);
+    void HandleOnPaint(wxPaintEvent& event);
+    void HandleOnChar(wxKeyEvent& event);
+    void HandleOnMouseEnter(wxMouseEvent& event);
+    void HandleOnMouseLeave(wxMouseEvent& event);
+#if wxUSE_MOUSEWHEEL
+    void HandleOnMouseWheel(wxMouseEvent& event);
+#endif // wxUSE_MOUSEWHEEL
+    void HandleOnChildFocus(wxChildFocusEvent& event);
+
+    // FIXME: this is needed for now for wxPlot compilation, should be removed
+    //        once it is fixed!
+    void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
+
+protected:
+    // get pointer to our scroll rect if we use it or NULL
+    const wxRect *GetScrollRect() const
+    {
+        return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
+    }
+
+    // get the size of the target window
+    wxSize GetTargetSize() const
+    {
+        return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
+                                         : m_targetWindow->GetClientSize();
+    }
+
+    void GetTargetSize(int *w, int *h) const
+    {
+        wxSize size = GetTargetSize();
+        if ( w )
+            *w = size.x;
+        if ( h )
+            *h = size.y;
+    }
+
+    // implementations of various wxWindow virtual methods which should be
+    // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
+    bool ScrollLayout();
+    void ScrollDoSetVirtualSize(int x, int y);
+    wxSize ScrollGetBestVirtualSize() const;
+
+    // change just the target window (unlike SetWindow which changes m_win as
+    // well)
+    void DoSetTargetWindow(wxWindow *target);
+
+    // delete the event handler we installed
+    void DeleteEvtHandler();
+
+    // calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation
+    // in wxScrollHelperEvtHandler::ProcessEvent()
+    void ResetDrawnFlag();
+
+
+    double                m_scaleX;
+    double                m_scaleY;
+
+    wxWindow             *m_win,
+                         *m_targetWindow;
+
+    wxRect                m_rectToScroll;
+
+    wxTimer              *m_timerAutoScroll;
+
+    int                   m_xScrollPixelsPerLine;
+    int                   m_yScrollPixelsPerLine;
+    int                   m_xScrollPosition;
+    int                   m_yScrollPosition;
+    int                   m_xScrollLines;
+    int                   m_yScrollLines;
+    int                   m_xScrollLinesPerPage;
+    int                   m_yScrollLinesPerPage;
+
+    bool                  m_xScrollingEnabled;
+    bool                  m_yScrollingEnabled;
+
+#if wxUSE_MOUSEWHEEL
+    int m_wheelRotation;
+#endif // wxUSE_MOUSEWHEEL
+
+    wxScrollHelperEvtHandler *m_handler;
+
+    DECLARE_NO_COPY_CLASS(wxScrollHelper)
+};
+
+// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
+// methods to corresponding wxScrollHelper methods
+#define WX_FORWARD_TO_SCROLL_HELPER()                                         \
+public:                                                                       \
+    virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }                     \
+    virtual bool Layout() { return ScrollLayout(); }                          \
+    virtual void DoSetVirtualSize(int x, int y)                               \
+        { ScrollDoSetVirtualSize(x, y); }                                     \
+    virtual wxSize GetBestVirtualSize() const                                 \
+        { return ScrollGetBestVirtualSize(); }
+
+// include the declaration of wxScrollHelperNative if needed
+#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
+    #include "wx/gtk/scrolwin.h"
+#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
+    #include "wx/gtk1/scrolwin.h"
 #else
-#include "wx/generic/scrolwin.h"
-// For non-GTK+ platforms, always use wxGenericScrolledWindow
-class WXDLLEXPORT wxScrolledWindow: public wxGenericScrolledWindow
+    typedef wxScrollHelper wxScrollHelperNative;
+#endif
+
+// ----------------------------------------------------------------------------
+// wxScrolled<T>: a wxWindow which knows how to scroll
+// ----------------------------------------------------------------------------
+
+// helper class for wxScrolled<T> below
+struct WXDLLIMPEXP_CORE wxScrolledT_Helper
+{
+    static wxSize FilterBestSize(const wxWindow *win,
+                                 const wxScrollHelperNative *helper,
+                                 const wxSize& origBest);
+#ifdef __WXMSW__
+    static WXLRESULT FilterMSWWindowProc(WXUINT nMsg, WXLRESULT origResult);
+#endif
+};
+
+// Scrollable window base on window type T. This used to be wxScrolledWindow,
+// but wxScrolledWindow includes wxControlContainer functionality and that's
+// not always desirable.
+template<class T>
+class WXDLLIMPEXP_CORE wxScrolled : public T,
+                                    public wxScrollHelperNative,
+                                    private wxScrolledT_Helper
+{
+public:
+    wxScrolled() : wxScrollHelperNative(this) { }
+    wxScrolled(wxWindow *parent,
+               wxWindowID winid = wxID_ANY,
+               const wxPoint& pos = wxDefaultPosition,
+               const wxSize& size = wxDefaultSize,
+               long style = wxScrolledWindowStyle,
+               const wxString& name = wxPanelNameStr)
+        : wxScrollHelperNative(this)
+    {
+        Create(parent, winid, pos, size, style, name);
+    }
+
+    bool Create(wxWindow *parent,
+                wxWindowID winid,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxScrolledWindowStyle,
+                const wxString& name = wxPanelNameStr)
+    {
+        m_targetWindow = this;
+
+#ifdef __WXMAC__
+        this->MacSetClipChildren(true);
+#endif
+
+        this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint));
+
+        // by default, we're scrollable in both directions (but if one of the
+        // styles is specified explicitly, we shouldn't add the other one
+        // automatically)
+        if ( !(style & (wxHSCROLL | wxVSCROLL)) )
+            style |= wxHSCROLL | wxVSCROLL;
+
+        return T::Create(parent, winid, pos, size, style, name);
+    }
+
+    // we need to return a special WM_GETDLGCODE value to process just the
+    // arrows but let the other navigation characters through
+#ifdef __WXMSW__
+    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
+    {
+        return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam));
+    }
+#endif // __WXMSW__
+
+    WX_FORWARD_TO_SCROLL_HELPER()
+
+protected:
+    virtual wxSize DoGetBestSize() const
+    {
+        return FilterBestSize(this, this, T::DoGetBestSize());
+    }
+
+private:
+    // this is needed for wxEVT_PAINT processing hack described in
+    // wxScrollHelperEvtHandler::ProcessEvent()
+    void OnPaint(wxPaintEvent& event)
+    {
+        // the user code didn't really draw the window if we got here, so set
+        // this flag to try to call OnDraw() later
+        ResetDrawnFlag();
+        event.Skip();
+    }
+
+    // VC++ 6 gives warning for the declaration of template member function
+    // without definition
+#if !defined(__VISUALC__) || wxCHECK_VISUALC_VERSION(7)
+    DECLARE_NO_COPY_CLASS(wxScrolled)
+#endif
+};
+
+// VC++ <= 6 requires this; it's unlikely any other specializations would
+// be needed by user code _and_ they were using VC6, so we list only wxWindow
+// (typical use) and wxPanel (wxScrolledWindow use) specializations here
+WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxPanel> )
+WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxWindow> )
+
+// for compatibility with existing code, we provide wxScrolledWindow
+// "typedef" for wxScrolled<wxPanel>. It's not a real typedef because we
+// want wxScrolledWindow to show in wxRTTI information (the class is widely
+// used and likelihood of its wxRTTI information being used too is high):
+class WXDLLIMPEXP_CORE wxScrolledWindow : public wxScrolled<wxPanel>
 {
 public:
-    DECLARE_CLASS(wxScrolledWindow)
-    wxScrolledWindow() {};
+    wxScrolledWindow() : wxScrolled<wxPanel>() {}
     wxScrolledWindow(wxWindow *parent,
-                     wxWindowID id = -1,
+                     wxWindowID winid = wxID_ANY,
                      const wxPoint& pos = wxDefaultPosition,
                      const wxSize& size = wxDefaultSize,
                      long style = wxScrolledWindowStyle,
                      const wxString& name = wxPanelNameStr)
-    {
-        wxGenericScrolledWindow::Create(parent, id, pos, size, style, name);
-    }
+        : wxScrolled<wxPanel>(parent, winid, pos, size, style, name) {}
+
+    DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
 };
-#define wxSCROLLED_WINDOW_IS_GENERIC 1
-#endif
 
-#endif
-    // _WX_SCROLWIN_H_BASE_
+typedef wxScrolled<wxWindow> wxScrolledCanvas;
+
+#endif // _WX_SCROLWIN_H_BASE_