/////////////////////////////////////////////////////////////////////////////
// Name: except.cpp
-// Purpose: Except wxWindows sample
+// Purpose: Except wxWidgets sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
+ #include "wx/log.h"
+
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/dialog.h"
+ #include "wx/menu.h"
#include "wx/button.h"
#include "wx/sizer.h"
- #include "wx/utils.h" // for wxMessageBox
+ #include "wx/utils.h"
+ #include "wx/msgdlg.h"
#endif
// ----------------------------------------------------------------------------
virtual bool ProcessEvent(wxEvent& event);
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_BUTTON(Except_ThrowObject, MyDialog::OnThrowObject)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
bool MyApp::OnInit()
{
// create the main application window
- MyFrame *frame = new MyFrame(_T("Except wxWindows App"),
+ MyFrame *frame = new MyFrame(_T("Except wxWidgets App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
- : wxFrame(NULL, -1, title, pos, size, style)
+ : wxFrame(NULL, wxID_ANY, title, pos, size, style)
{
// set the frame icon
- SetIcon(wxICON(mondrian));
+ SetIcon(wxICON(sample));
#if wxUSE_MENUS
// create a menu bar
#if wxUSE_STATUSBAR && !defined(__WXWINCE__)
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
- SetStatusText(_T("Welcome to wxWindows!"));
+ SetStatusText(_T("Welcome to wxWidgets!"));
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnDialog(wxCommandEvent& WXUNUSED(event))
{
- MyDialog dlg(this);
+ try
+ {
+ MyDialog dlg(this);
- dlg.ShowModal();
+ dlg.ShowModal();
+ }
+ catch ( ... )
+ {
+ Destroy();
+ throw;
+ }
}
void MyFrame::OnThrowString(wxCommandEvent& WXUNUSED(event))
// ============================================================================
MyDialog::MyDialog(wxFrame *parent)
- : wxDialog(parent, -1, wxString(_T("Throw exception dialog")))
+ : wxDialog(parent, wxID_ANY, wxString(_T("Throw exception dialog")))
{
wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);