+typedef struct tagClassicCursor
+{
+ wxUint16 bits[16];
+ wxUint16 mask[16];
+ wxInt16 hotspot[2];
+}ClassicCursor;
+
+const short kwxCursorBullseye = 0 ;
+const short kwxCursorBlank = 1 ;
+const short kwxCursorPencil = 2 ;
+const short kwxCursorMagnifier = 3 ;
+const short kwxCursorNoEntry = 4 ;
+const short kwxCursorPaintBrush = 5 ;
+const short kwxCursorPointRight = 6 ;
+const short kwxCursorPointLeft = 7 ;
+const short kwxCursorQuestionArrow = 8 ;
+const short kwxCursorRightArrow = 9 ;
+const short kwxCursorSizeNS = 10 ;
+const short kwxCursorSize = 11 ;
+const short kwxCursorSizeNESW = 12 ;
+const short kwxCursorSizeNWSE = 13 ;
+const short kwxCursorRoller = 14 ;
+const short kwxCursorLast = kwxCursorRoller ;
+
+ClassicCursor gMacCursors[kwxCursorLast+1] =
+{
+
+{
+{0x0000, 0x03E0, 0x0630, 0x0808, 0x1004, 0x31C6, 0x2362, 0x2222,
+0x2362, 0x31C6, 0x1004, 0x0808, 0x0630, 0x03E0, 0x0000, 0x0000},
+{0x0000, 0x03E0, 0x07F0, 0x0FF8, 0x1FFC, 0x3FFE, 0x3FFE, 0x3FFE,
+0x3FFE, 0x3FFE, 0x1FFC, 0x0FF8, 0x07F0, 0x03E0, 0x0000, 0x0000},
+{0x0007, 0x0008}
+},
+
+{
+{0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000},
+{0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000},
+{0x0000, 0x0000}
+},
+
+{
+{0x00F0, 0x0088, 0x0108, 0x0190, 0x0270, 0x0220, 0x0440, 0x0440,
+0x0880, 0x0880, 0x1100, 0x1E00, 0x1C00, 0x1800, 0x1000, 0x0000},
+{0x00F0, 0x00F8, 0x01F8, 0x01F0, 0x03F0, 0x03E0, 0x07C0, 0x07C0,
+0x0F80, 0x0F80, 0x1F00, 0x1E00, 0x1C00, 0x1800, 0x1000, 0x0000},
+{0x000E, 0x0003}
+},
+
+{
+{0x0000, 0x1E00, 0x2100, 0x4080, 0x4080, 0x4080, 0x4080, 0x2180,
+0x1FC0, 0x00E0, 0x0070, 0x0038, 0x001C, 0x000E, 0x0006, 0x0000},
+{0x3F00, 0x7F80, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0x7FC0,
+0x3FE0, 0x1FF0, 0x00F8, 0x007C, 0x003E, 0x001F, 0x000F, 0x0007},
+{0x0004, 0x0004}
+},
+
+{
+{0x0000, 0x07E0, 0x1FF0, 0x3838, 0x3C0C, 0x6E0E, 0x6706, 0x6386,
+0x61C6, 0x60E6, 0x7076, 0x303C, 0x1C1C, 0x0FF8, 0x07E0, 0x0000},
+{0x0540, 0x0FF0, 0x3FF8, 0x3C3C, 0x7E0E, 0xFF0F, 0x6F86, 0xE7C7,
+0x63E6, 0xE1F7, 0x70FE, 0x707E, 0x3C3C, 0x1FFC, 0x0FF0, 0x0540},
+{0x0007, 0x0007}
+},
+
+{
+{0x0000, 0x0380, 0x0380, 0x0380, 0x0380, 0x0380, 0x0380, 0x0FE0,
+0x1FF0, 0x1FF0, 0x0000, 0x1FF0, 0x1FF0, 0x1550, 0x1550, 0x1550},
+{0x07C0, 0x07C0, 0x07C0, 0x07C0, 0x07C0, 0x07C0, 0x0FE0, 0x1FF0,
+0x3FF8, 0x3FF8, 0x3FF8, 0x3FF8, 0x3FF8, 0x3FF8, 0x3FF8, 0x3FF8},
+{0x000B, 0x0007}
+},
+
+{
+{0x00C0, 0x0140, 0x0640, 0x08C0, 0x3180, 0x47FE, 0x8001, 0x8001,
+0x81FE, 0x8040, 0x01C0, 0x0040, 0x03C0, 0xC080, 0x3F80, 0x0000},
+{0x00C0, 0x01C0, 0x07C0, 0x0FC0, 0x3F80, 0x7FFE, 0xFFFF, 0xFFFF,
+0xFFFE, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFF80, 0x3F80, 0x0000},
+{0x0006, 0x000F}
+},
+
+{
+{0x0100, 0x0280, 0x0260, 0x0310, 0x018C, 0x7FE3, 0x8000, 0x8000,
+0x7F80, 0x0200, 0x0380, 0x0200, 0x03C0, 0x0107, 0x01F8, 0x0000},
+{0x0100, 0x0380, 0x03E0, 0x03F0, 0x01FC, 0x7FFF, 0xFFFF, 0xFFFF,
+0xFFFF, 0x03FF, 0x03FF, 0x03FF, 0x03FF, 0x01FF, 0x01F8, 0x0000},
+{0x0006, 0x0000}
+},
+
+{
+{0x0000, 0x4078, 0x60FC, 0x71CE, 0x7986, 0x7C06, 0x7E0E, 0x7F1C,
+0x7FB8, 0x7C30, 0x6C30, 0x4600, 0x0630, 0x0330, 0x0300, 0x0000},
+{0xC078, 0xE0FC, 0xF1FE, 0xFBFF, 0xFFCF, 0xFF8F, 0xFF1F, 0xFFBE,
+0xFFFC, 0xFE78, 0xFF78, 0xEFF8, 0xCFF8, 0x87F8, 0x07F8, 0x0300},
+{0x0001, 0x0001}
+},
+
+{
+{0x0000, 0x0002, 0x0006, 0x000E, 0x001E, 0x003E, 0x007E, 0x00FE,
+0x01FE, 0x003E, 0x0036, 0x0062, 0x0060, 0x00C0, 0x00C0, 0x0000},
+{0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF,
+0x03FF, 0x07FF, 0x007F, 0x00F7, 0x00F3, 0x01E1, 0x01E0, 0x01C0},
+{0x0001, 0x000E}
+},
+
+{
+{0x0000, 0x0080, 0x01C0, 0x03E0, 0x0080, 0x0080, 0x0080, 0x1FFC,
+0x1FFC, 0x0080, 0x0080, 0x0080, 0x03E0, 0x01C0, 0x0080, 0x0000},
+{0x0080, 0x01C0, 0x03E0, 0x07F0, 0x0FF8, 0x01C0, 0x3FFE, 0x3FFE,
+0x3FFE, 0x3FFE, 0x01C0, 0x0FF8, 0x07F0, 0x03E0, 0x01C0, 0x0080},
+{0x0007, 0x0008}
+},
+
+{
+{0x0000, 0x0080, 0x01C0, 0x03E0, 0x0080, 0x0888, 0x188C, 0x3FFE,
+0x188C, 0x0888, 0x0080, 0x03E0, 0x01C0, 0x0080, 0x0000, 0x0000},
+{0x0080, 0x01C0, 0x03E0, 0x07F0, 0x0BE8, 0x1DDC, 0x3FFE, 0x7FFF,
+0x3FFE, 0x1DDC, 0x0BE8, 0x07F0, 0x03E0, 0x01C0, 0x0080, 0x0000},
+{0x0007, 0x0008}
+},
+
+{
+{0x0000, 0x001E, 0x000E, 0x060E, 0x0712, 0x03A0, 0x01C0, 0x00E0,
+0x0170, 0x1238, 0x1C18, 0x1C00, 0x1E00, 0x0000, 0x0000, 0x0000},
+{0x007F, 0x003F, 0x0E1F, 0x0F0F, 0x0F97, 0x07E3, 0x03E1, 0x21F0,
+0x31F8, 0x3A7C, 0x3C3C, 0x3E1C, 0x3F00, 0x3F80, 0x0000, 0x0000},
+{0x0006, 0x0009}
+},
+
+{
+{0x0000, 0x7800, 0x7000, 0x7060, 0x48E0, 0x05C0, 0x0380, 0x0700,
+0x0E80, 0x1C48, 0x1838, 0x0038, 0x0078, 0x0000, 0x0000, 0x0000},
+{0xFE00, 0xFC00, 0xF870, 0xF0F0, 0xE9F0, 0xC7E0, 0x87C0, 0x0F84,
+0x1F8C, 0x3E5C, 0x3C3C, 0x387C, 0x00FC, 0x01FC, 0x0000, 0x0000},
+{0x0006, 0x0006}
+},
+
+{
+{0x0006, 0x000E, 0x001C, 0x0018, 0x0020, 0x0040, 0x00F8, 0x0004,
+0x1FF4, 0x200C, 0x2AA8, 0x1FF0, 0x1F80, 0x3800, 0x6000, 0x8000},
+{0x000F, 0x001F, 0x003E, 0x007C, 0x0070, 0x00E0, 0x01FC, 0x3FF6,
+0x7FF6, 0x7FFE, 0x7FFC, 0x7FF8, 0x3FF0, 0x7FC0, 0xF800, 0xE000},
+{0x000A, 0x0006}
+},
+
+} ;
+
+NSCursor* wxGetStockCursor( short sIndex )
+{
+ ClassicCursor* pCursor = &gMacCursors[sIndex];
+
+ //Classic mac cursors are 1bps 16x16 black and white with a
+ //identical mask that is 1 for on and 0 for off
+ NSImage *theImage = [[NSImage alloc] initWithSize:NSMakeSize(16.0,16.0)];
+
+ //NSCursor takes an NSImage takes a number of Representations - here
+ //we need only one for the raw data
+ NSBitmapImageRep *theRep =
+ [[NSBitmapImageRep alloc]
+ initWithBitmapDataPlanes: nil // Allocate the buffer for us :)
+ pixelsWide: 16
+ pixelsHigh: 16
+ bitsPerSample: 1
+ samplesPerPixel: 2
+ hasAlpha: YES // Well, more like a mask...
+ isPlanar: NO
+ colorSpaceName: NSCalibratedWhiteColorSpace // Normal B/W - 0 black 1 white
+ bytesPerRow: 0 // I don't care - figure it out for me :)
+ bitsPerPixel: 2]; // bitsPerSample * samplesPerPixel
+
+ //unsigned int is better to put data in then a void*
+ //note that working with bitfields would be a lot better here -
+ //but since it breaks some compilers...
+ wxUint32 *data = (wxUint32 *)[theRep bitmapData];
+
+ //traverse through the bitmap data
+ for (int i = 0; i < 16; ++i)
+ {
+ //bit alpha bit alpha ... :D
+
+ //Notice the = instead of |= -
+ //this is to avoid doing a memset earlier
+ data[i] = 0;
+
+ //do the rest of those bits and alphas :)
+ for (int shift = 0; shift < 32; ++shift)
+ {
+ data[i] |= ( !!( (pCursor->mask[i] & (1 << (shift >> 1) )) ) ) << shift;
+ data[i] |= ( !( (pCursor->bits[i] & (1 << (shift >> 1) )) ) ) << ++shift;
+ }
+ }
+
+ //add the representation (data) to the image
+ [theImage addRepresentation:theRep];
+
+ //create the new cursor
+ NSCursor* theCursor = [[NSCursor alloc] initWithImage:theImage
+ hotSpot:NSMakePoint(pCursor->hotspot[1], pCursor->hotspot[0])
+ ];
+
+ //do the usual cleanups
+ [theRep release];
+ [theImage release];
+
+ //return the new cursor
+ return theCursor;
+}
+