+// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
+// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
+// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
+
+class WXDLLEXPORT wxRect2DDouble
+{
+public:
+ wxRect2DDouble()
+ { m_x = m_y = m_width = m_height = 0; }
+ wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
+ { m_x = x; m_y = y; m_width = w; m_height = h; }
+/*
+ wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
+ wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
+ wxRect2DDouble(const wxRect2DDouble& rect);
+*/
+ // single attribute accessors
+
+ inline wxPoint2DDouble GetPosition()
+ { return wxPoint2DDouble(m_x, m_y); }
+ inline wxSize GetSize()
+ { return wxSize((int) m_width, (int) m_height); }
+
+ // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
+ // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
+
+ inline wxDouble GetLeft() const { return m_x; }
+ inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
+ inline void MoveLeftTo( wxDouble n ) { m_x = n; }
+ inline wxDouble GetTop() const { return m_y; }
+ inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; }
+ inline void MoveTopTo( wxDouble n ) { m_y = n; }
+ inline wxDouble GetBottom() const { return m_y + m_height; }
+ inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);}
+ inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; }
+ inline wxDouble GetRight() const { return m_x + m_width; }
+ inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
+ inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; }
+
+ inline wxPoint2DDouble GetLeftTop() const
+ { return wxPoint2DDouble( m_x , m_y ); }
+ inline void SetLeftTop( const wxPoint2DDouble &pt )
+ { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
+ inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
+ { m_x = pt.m_x; m_y = pt.m_y; }
+ inline wxPoint2DDouble GetLeftBottom() const
+ { return wxPoint2DDouble( m_x , m_y + m_height ); }
+ inline void SetLeftBottom( const wxPoint2DDouble &pt )
+ { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
+ inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
+ { m_x = pt.m_x; m_y = pt.m_y - m_height; }
+ inline wxPoint2DDouble GetRightTop() const
+ { return wxPoint2DDouble( m_x+m_width , m_y ); }
+ inline void SetRightTop( const wxPoint2DDouble &pt )
+ { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
+ inline void MoveRightTopTo( const wxPoint2DDouble &pt )
+ { m_x = pt.m_x - m_width; m_y = pt.m_y; }
+ inline wxPoint2DDouble GetRightBottom() const
+ { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); }
+ inline void SetRightBottom( const wxPoint2DDouble &pt )
+ { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
+ inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
+ { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
+ inline wxPoint2DDouble GetCentre() const
+ { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); }
+ inline void SetCentre( const wxPoint2DDouble &pt )
+ { MoveCentreTo( pt ); } // since this is impossible without moving...
+ inline void MoveCentreTo( const wxPoint2DDouble &pt )
+ { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
+ inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
+ { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
+ ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
+ ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
+ ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
+ inline bool Contains( const wxPoint2DDouble &pt ) const
+ { return GetOutcode( pt ) == wxInside; }
+ inline bool Contains( const wxRect2DDouble &rect ) const
+ { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
+ ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
+ inline bool IsEmpty() const
+ { return ( m_width <= 0 || m_height <= 0 ); }
+ inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
+ { return ( rect.m_width == m_width && rect.m_height == m_height ); }
+
+ inline void Inset( wxDouble x , wxDouble y )
+ { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
+ inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
+ { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
+ inline void Offset( const wxPoint2DDouble &pt )
+ { m_x += pt.m_x; m_y += pt.m_y; }
+
+ void ConstrainTo( const wxRect2DDouble &rect );
+
+ inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
+ { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
+
+ static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
+ inline void Intersect( const wxRect2DDouble &otherRect )
+ { Intersect( *this , otherRect , this ); }
+ inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
+ { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; }
+ bool Intersects( const wxRect2DDouble &rect ) const;
+
+ static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
+ void Union( const wxRect2DDouble &otherRect )
+ { Union( *this , otherRect , this ); }
+ void Union( const wxPoint2DDouble &pt );
+ inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
+ { wxRect2DDouble result; Union( *this , otherRect , &result); return result; }
+
+ inline void Scale( wxDouble f )
+ { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
+ inline void Scale( wxInt32 num , wxInt32 denum )
+ { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
+ m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
+
+/*
+ wxRect2DDouble& operator = (const wxRect2DDouble& rect);
+ bool operator == (const wxRect2DDouble& rect);
+ bool operator != (const wxRect2DDouble& rect);
+*/
+
+ wxDouble m_x;
+ wxDouble m_y;
+ wxDouble m_width;
+ wxDouble m_height;
+};
+
+
+// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the