//!code: | -1 0 0 |
//!code: matrix' = | 0 -1 0 | x matrix
//!code: | 0 0 1 |
+#if defined(__WXPM__)
+ wxTransformMatrix& Mirror(bool x=TRUE, bool y=FALSE);
+#else
wxTransformMatrix& Mirror(bool x=true, bool y=false);
-
+#endif
// Translate by dx, dy:
//!ex:
//!code: | 1 0 dx |