wxCondError Wait();
// exactly as Wait() except that it may also return if the specified
- // timeout ellapses even if the condition hasn't been signalled: in this
+ // timeout elapses even if the condition hasn't been signalled: in this
// case, the return value is false, otherwise (i.e. in case of a normal
// return) it is true
//
- // the timeeout parameter specifies a interval that needs to be waited in
- // milliseconds
+ // the timeout parameter specifies an interval that needs to be waited for
+ // in milliseconds
wxCondError WaitTimeout(unsigned long milliseconds);
// NB: the associated mutex may or may not be locked by the calling thread
//
// this method unblocks one thread if any are blocking on the condition.
// if no thread is blocking in Wait(), then the signal is NOT remembered
- // The thread which was blocking on Wait(), will then reacquire the lock
+ // The thread which was blocking on Wait() will then reacquire the lock
// on the associated mutex object before returning
wxCondError Signal();
//
// this method unblocks all threads if any are blocking on the condition.
// if no thread is blocking in Wait(), then the signal is NOT remembered
- // The threads which were blocking on Wait(), will then reacquire the lock
+ // The threads which were blocking on Wait() will then reacquire the lock
// on the associated mutex object before returning.
wxCondError Broadcast();
wxSemaError TryWait();
// same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
- // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
+ // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
wxSemaError WaitTimeout(unsigned long milliseconds);
// increments the semaphore count and signals one of the waiting threads
// Returns true if current thread is the main thread.
static bool IsMain();
- // Release the rest of our time slice leting the other threads run
+ // Release the rest of our time slice letting the other threads run
static void Yield();
// Sleep during the specified period of time in milliseconds
ExitCode Wait();
// kills the thread without giving it any chance to clean up - should
- // not be used in normal circumstances, use Delete() instead. It is a
- // dangerous function that should only be used in the most extreme
- // cases!
+ // not be used under normal circumstances, use Delete() instead.
+ // It is a dangerous function that should only be used in the most
+ // extreme cases!
//
// The wxThread object is deleted by Kill() if the thread is
// detachable, but you still have to delete it manually for joinable