/////////////////////////////////////////////////////////////////////////////
// Name: bmpbuttn.h
// Purpose: wxBitmapButton class
-// Author: AUTHOR
+// Author: David Webster
// Modified by:
-// Created: ??/??/98
+// Created: 10/13/99
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c) David Webster
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BMPBUTTN_H_
#define _WX_BMPBUTTN_H_
-#ifdef __GNUG__
-#pragma interface "bmpbuttn.h"
-#endif
-
#include "wx/button.h"
WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
#define wxDEFAULT_BUTTON_MARGIN 4
-class WXDLLEXPORT wxBitmapButton: public wxButton
+class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
{
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
public:
inline wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
+#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
+#endif
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
+#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
+#endif
const wxString& name = wxButtonNameStr);
virtual void SetLabel(const wxBitmap& bitmap)
virtual void SetBitmapLabel(const wxBitmap& bitmap);
+#if WXWIN_COMPATIBILITY
+ wxBitmap *GetBitmap() const { return (wxBitmap *) & m_buttonBitmap; }
+#endif
+
inline wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_buttonBitmap; }
inline wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_buttonBitmapSelected; }
inline wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_buttonBitmapFocus; }
inline int GetMarginX() { return m_marginX; }
inline int GetMarginY() { return m_marginY; }
-/*
- // TODO: Implementation
- virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
+ virtual void SetDefault();
+// virtual bool OS2OnDraw(WXDRAWITEMSTRUCT *item);
virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel );
virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
-*/
protected:
wxBitmap m_buttonBitmap;