#endif
#include "wx/defs.h"
-#include "wx/debug.h"
/** @name Dynamic arrays and object arrays (array which own their elements)
@memo Arrays which grow on demand and do range checking (only in debug)
callback compare function for quick sort
must return negative value, 0 or positive value if pItem1 <, = or > pItem2
*/
-
-#if defined(__VISUALC__)
- #define CMPFUNC_CONV _cdecl
-#elif defined(__VISAGECPP__)
- #define CMPFUNC_CONV _Optlink
-#else // !Visual C++
- #define CMPFUNC_CONV
-#endif // compiler
-typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
+typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
// ----------------------------------------------------------------------------
/**
/// remove first item matching this value
void Remove(long lItem);
/// remove item by index
- void Remove(size_t uiIndex);
+ void RemoveAt(size_t uiIndex);
//@}
/// sort array elements using given compare function
// template classes
// ============================================================================
+// resolves the name conflict between the wxT() macor and T typedef: we can't
+// use wxT() inside WX_DEFINE_ARRAY!
+#define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
+#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
+
// ----------------------------------------------------------------------------
// This macro generates a new array class. It is intended for storage of simple
// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
-#define _WX_DEFINE_ARRAY(T, name) \
+// __MAC_X__ added min ~name() below for compiling Mac X
+#define _WX_DEFINE_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name() \
- { size_t type = sizeof(T); \
+ { \
+ size_t type = sizeof(T); \
size_t sizelong = sizeof(long); \
- wxASSERT( type <= sizelong ); \
+ if ( type > sizelong ) \
+ { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
} \
+ ~name() {} \
\
name& operator=(const name& src) \
{ wxBaseArray* temp = (wxBaseArray*) this; \
void Insert(T Item, size_t uiIndex) \
{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
\
- void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
+ void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
+ void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
- _T("removing inexisting element in wxArray::Remove") ); \
- wxBaseArray::Remove((size_t)iIndex); } \
+ _WX_ERROR_REMOVE); \
+ wxBaseArray::RemoveAt((size_t)iIndex); } \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
}
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
-#define _WX_DEFINE_SORTED_ARRAY(T, name) \
+#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name(SCMPFUNC##T fn) \
{ size_t type = sizeof(T); \
size_t sizelong = sizeof(long); \
- wxASSERT( type <= sizelong ); \
+ if ( type > sizelong ) \
+ { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
m_fnCompare = fn; \
} \
\
void Add(T Item) \
{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
\
- void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
+ void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
+ void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
- _T("removing inexisting element in wxArray::Remove") ); \
- wxBaseArray::Remove((size_t)iIndex); } \
+ _WX_ERROR_REMOVE ); \
+ wxBaseArray::RemoveAt((size_t)iIndex); } \
\
private: \
SCMPFUNC##T m_fnCompare; \
// ----------------------------------------------------------------------------
// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
// ----------------------------------------------------------------------------
-#define _WX_DECLARE_OBJARRAY(T, name) \
+#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name() { } \
void Insert(const T* pItem, size_t uiIndex) \
{ wxBaseArray::Insert((long)pItem, uiIndex); } \
\
- void Empty(); \
+ void Empty() { DoEmpty(); wxBaseArray::Empty(); } \
+ void Clear() { DoEmpty(); wxBaseArray::Clear(); } \
\
T* Detach(size_t uiIndex) \
{ T* p = (T*)wxBaseArray::Item(uiIndex); \
- wxBaseArray::Remove(uiIndex); return p; } \
- void Remove(size_t uiIndex); \
+ wxBaseArray::RemoveAt(uiIndex); return p; } \
+ void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
+ void RemoveAt(size_t uiIndex); \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
\
private: \
+ void DoEmpty(); \
void DoCopy(const name& src); \
}
@memo declare and define array class 'name' containing elements of type 'T'
*/
-#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
- _WX_DEFINE_ARRAY(_A##name, name)
+#define WX_DEFINE_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_ARRAY(_A##name, name, class)
/**
This macro does the same as WX_DEFINE_ARRAY except that the array will be
sorted with the specified compare function.
*/
-#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
- _WX_DEFINE_SORTED_ARRAY(_A##name, name)
+#define WX_DEFINE_SORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
/**
This macro generates a new objarrays class which owns the objects it
@memo declare objarray class 'name' containing elements of type 'T'
*/
-#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
- _WX_DECLARE_OBJARRAY(_L##name, name)
+#define WX_DECLARE_OBJARRAY(T, name) \
+ typedef T _L##name; \
+ _WX_DECLARE_OBJARRAY(_L##name, name, class)
+
/**
To use an objarray class you must
<ll>
#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
//@}
+// these macros do the same thing as the WX_XXX ones above, but should be used
+// inside the library for user visible classes because otherwise they wouldn't
+// be visible from outside (when using wxWindows as DLL under Windows)
+#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
+
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
+
+#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
+ typedef T _L##name; \
+ _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
+
// ----------------------------------------------------------------------------
/** @name Some commonly used predefined arrays */
-// # overhead if not used?
// ----------------------------------------------------------------------------
//@{
/** @name ArrayInt */
-WX_DEFINE_ARRAY(int, wxArrayInt);
+WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
/** @name ArrayLong */
-WX_DEFINE_ARRAY(long, wxArrayLong);
+WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
/** @name ArrayPtrVoid */
-WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
+WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
//@}
//@}
// convinience macros
// -----------------------------------------------------------------------------
+// append all element of one array to another one
+#define WX_APPEND_ARRAY(array, other) \
+ { \
+ size_t count = (other).Count(); \
+ for ( size_t n = 0; n < count; n++ ) \
+ { \
+ (array).Add((other)[n]); \
+ } \
+ }
+
// delete all array elements
//
// NB: the class declaration of the array elements must be visible from the
// count on it)!
#define WX_CLEAR_ARRAY(array) \
{ \
- size_t count = array.Count(); \
+ size_t count = (array).Count(); \
for ( size_t n = 0; n < count; n++ ) \
{ \
- delete array[n]; \
+ delete (array)[n]; \
} \
\
- array.Empty(); \
+ (array).Empty(); \
}
+
#endif // _DYNARRAY_H