/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
-// Author: AUTHOR
+// Author: David Webster
// Modified by:
-// Created: ??/??/98
+// Created: 10/09/99
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c) David Webster
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
-#ifdef __GNUG__
-#pragma interface "icon.h"
-#endif
-
#include "wx/bitmap.h"
class WXDLLEXPORT wxIconRefData: public wxBitmapRefData
~wxIconRefData();
public:
-/* TODO: whatever your actual icon handle is
- WXHICON m_hIcon;
-*/
+ WXHICON m_hIcon;
};
#define M_ICONDATA ((wxIconRefData *)m_refData)
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
-/* TODO: implementation
void SetHICON(WXHICON ico);
inline WXHICON GetHICON() const { return (M_ICONDATA ? M_ICONDATA->m_hIcon : 0); }
-*/
-/* TODO */
virtual bool Ok() const { return (m_refData != NULL) ; }
private:
// supress virtual function hiding warning
{ return(wxBitmap::LoadFile(name, type)); };
};
-/* Example handlers. TODO: write your own handlers for relevant types.
+// Example handlers. TODO: write your own handlers for relevant types.
class WXDLLEXPORT wxICOFileHandler: public wxBitmapHandler
{
public:
inline wxICOFileHandler()
{
- m_name = "ICO icon file";
- m_extension = "ico";
- m_type = wxBITMAP_TYPE_ICO;
+ m_name = "ICO icon file";
+ m_extension = "ico";
+ m_type = wxBITMAP_TYPE_ICO;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
public:
inline wxICOResourceHandler()
{
- m_name = "ICO resource";
- m_extension = "ico";
- m_type = wxBITMAP_TYPE_ICO_RESOURCE;
+ m_name = "ICO resource";
+ m_extension = "ico";
+ m_type = wxBITMAP_TYPE_ICO_RESOURCE;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
};
-*/
-
#endif
// _WX_ICON_H_
+