#include "wx/log.h"
#include "wx/apptrait.h"
#include "wx/platinfo.h"
+#include "wx/wxchar.h"
// without this pragma, the stupid compiler precompiles #defines below so that
// changing them doesn't "take place" later!
virtual void Notify()
{
wxPrintf(_T("%d"), m_num++);
+ fflush(stdout);
if ( m_num == 10 )
{
wxEventLoop loop;
+ wxTimer timer1;
+ timer1.Start(100, true /* one shot */);
+ timer1.Stop();
+ timer1.Start(100, true /* one shot */);
+
MyTimer timer;
timer.Start(500);