// Created: 22.06.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-// License: wxWindows license
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
#endif //WX_PRECOMP
#include "wx/apptrait.h"
+#include "wx/evtloop.h"
+#include "wx/msw/private/timer.h"
// MBN: this is a workaround for MSVC 5: if it is not #included in
// some wxBase file, wxRecursionGuard methods won't be exported from
// wxBase.dll, and MSVC 5 will give linker errors
#include "wx/recguard.h"
+#include "wx/crt.h"
#include "wx/msw/private.h"
+// ============================================================================
+// wxAppTraits implementation
+// ============================================================================
+
+WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
+{
+ return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
+}
+
// ============================================================================
// wxConsoleAppTraits implementation
// ============================================================================
void wxConsoleAppTraits::AlwaysYield()
{
+ // we need to use special logic to deal with WM_PAINT: as this pseudo
+ // message is generated automatically as long as there are invalidated
+ // windows belonging to this thread, we'd never return if we waited here
+ // until we have no more of them left. OTOH, this message is always the
+ // last one in the queue, so we can safely return as soon as we detect it
MSG msg;
while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
- ;
+ {
+ if ( msg.message == WM_PAINT )
+ break;
+ }
}
void *wxConsoleAppTraits::BeforeChildWaitLoop()
return true;
}
+#if wxUSE_TIMER
+
+wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
+{
+ return new wxMSWTimerImpl(timer);
+}
+
+#endif // wxUSE_TIMER
+
+wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
+{
+#if wxUSE_CONSOLE_EVENTLOOP
+ return new wxEventLoop();
+#else // !wxUSE_CONSOLE_EVENTLOOP
+ return NULL;
+#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
+}
+
+
+WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
+{
+ return DoSimpleWaitForThread(hThread);
+}
+
+bool wxConsoleAppTraits::WriteToStderr(const wxString& text)
+{
+ return wxFprintf(stderr, "%s", text) != -1;
+}