-///////////////////////////////////////////////////////////////////////////////
// Name: univ/themes/win32.cpp
// Purpose: wxUniversal theme implementing Win32-like LNF
// Author: Vadim Zeitlin
#include "wx/scrolbar.h"
#include "wx/slider.h"
#include "wx/textctrl.h"
+
+ #ifdef __WXMSW__
+ // for COLOR_* constants
+ #include "wx/msw/private.h"
+ #endif
#endif // WX_PRECOMP
#include "wx/notebook.h"
#include "wx/menu.h"
#include "wx/univ/scrtimer.h"
-
+#include "wx/toplevel.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
static const int FOCUS_RECT_OFFSET_X = 1;
static const int FOCUS_RECT_OFFSET_Y = 1;
+static const int FRAME_BORDER_THICKNESS = 3;
+static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4;
+static const int FRAME_TITLEBAR_HEIGHT = 18;
+static const int FRAME_BUTTON_WIDTH = 16;
+static const int FRAME_BUTTON_HEIGHT = 14;
+
enum IndicatorType
{
IndicatorType_Check,
IndicatorStatus_Max
};
-// ----------------------------------------------------------------------------
// wxWin32Renderer: draw the GUI elements in Win32 style
// ----------------------------------------------------------------------------
Arrow_StateMax
};
+ enum wxFrameButtonType
+ {
+ FrameButton_Close,
+ FrameButton_Minimize,
+ FrameButton_Maximize,
+ FrameButton_Restore,
+ FrameButton_Help,
+ FrameButton_Max
+ };
+
// ctor
wxWin32Renderer(const wxColourScheme *scheme);
wxCoord y,
const wxMenuGeometryInfo& geomInfo);
#endif
+ // titlebars
+ virtual void DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int pressedButtons = 0);
+ virtual void DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags);
+ virtual void DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags);
+ virtual void DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags = 0);
+ virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
+ virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
+ virtual wxSize GetFrameIconSize() const;
+
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
+ wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled);
m_penDarkGrey,
m_penLightGrey,
m_penHighlight;
+
+ wxFont m_titlebarFont;
+
+ // titlebar icons:
+ wxBitmap m_bmpFrameButtons[FrameButton_Max];
// first row is for the normal state, second - for the disabled
wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
public:
wxWin32InputHandler(wxWin32Renderer *renderer);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
protected:
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
wxInputHandler *handler);
- virtual bool HandleMouse(wxControl *control, const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
+ virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
virtual bool OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action);
wxWin32CheckboxInputHandler(wxInputHandler *handler)
: wxStdCheckboxInputHandler(handler) { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
};
wxWin32TextCtrlInputHandler(wxInputHandler *handler)
: wxStdTextCtrlInputHandler(handler) { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
};
// standard bitmaps
// ----------------------------------------------------------------------------
+// frame buttons bitmaps
+
+static const char *frame_button_close_xpm[] = {
+"12 10 2 1",
+" c None",
+". c black",
+" ",
+" .. .. ",
+" .. .. ",
+" .... ",
+" .. ",
+" .... ",
+" .. .. ",
+" .. .. ",
+" ",
+" "};
+
+static const char *frame_button_help_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" .... ",
+" .. .. ",
+" .. .. ",
+" .. ",
+" .. ",
+" .. ",
+" ",
+" .. ",
+" .. ",
+" "};
+
+static const char *frame_button_maximize_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ......... ",
+" ......... ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" ......... ",
+" "};
+
+static const char *frame_button_minimize_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ...... ",
+" ...... ",
+" "};
+
+static const char *frame_button_restore_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ...... ",
+" ...... ",
+" . . ",
+" ...... . ",
+" ...... . ",
+" . ... ",
+" . . ",
+" . . ",
+" ...... ",
+" "};
+
// menu bitmaps
static const char *checked_menu_xpm[] = {
{
switch ( col )
{
+ // use the system colours under Windows
+#if defined(__WXMSW__)
+ case WINDOW: return wxColour(GetSysColor(COLOR_WINDOW));
+
+ case CONTROL_PRESSED:
+ case CONTROL_CURRENT:
+ case CONTROL: return wxColour(GetSysColor(COLOR_BTNFACE));
+
+ case CONTROL_TEXT: return wxColour(GetSysColor(COLOR_BTNTEXT));
+
+ case SCROLLBAR: return wxColour(GetSysColor(COLOR_SCROLLBAR));
+ case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
+
+ case HIGHLIGHT: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
+ case HIGHLIGHT_TEXT: return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT));
+
+#if defined(COLOR_3DDKSHADOW)
+ case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW));
+#else
+ case SHADOW_DARK: return *wxBLACK;
+#endif
+
+ case CONTROL_TEXT_DISABLED:
+ case SHADOW_HIGHLIGHT: return wxColour(GetSysColor(COLOR_BTNHIGHLIGHT));
+
+ case SHADOW_IN: return wxColour(GetSysColor(COLOR_BTNFACE));
+
+ case CONTROL_TEXT_DISABLED_SHADOW:
+ case SHADOW_OUT: return wxColour(GetSysColor(COLOR_BTNSHADOW));
+
+ case TITLEBAR: return wxColour(GetSysColor(COLOR_INACTIVECAPTION));
+ case TITLEBAR_ACTIVE: return wxColour(GetSysColor(COLOR_ACTIVECAPTION));
+ case TITLEBAR_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
+#else // !__WXMSW__
+ // use the standard Windows colours elsewhere
case WINDOW: return *wxWHITE;
case CONTROL_PRESSED:
case SHADOW_DARK: return *wxBLACK;
- case CONTROL_TEXT_DISABLED:
- case SHADOW_HIGHLIGHT: return wxColour(0xe0e0e0);
+ case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0);
+ case SHADOW_HIGHLIGHT: return wxColour(0xffffff);
case SHADOW_IN: return wxColour(0xc0c0c0);
case CONTROL_TEXT_DISABLED_SHADOW:
case SHADOW_OUT: return wxColour(0x7f7f7f);
+ case TITLEBAR: return wxColour(0xaeaaae);
+ case TITLEBAR_ACTIVE: return wxColour(0x820300);
+ case TITLEBAR_TEXT: return *wxWHITE;
+#endif // __WXMSW__
+
case MAX:
default:
wxFAIL_MSG(_T("invalid standard colour"));
m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
+
+ m_titlebarFont = wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT);
+ m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
// init the arrow bitmaps
static const size_t ARROW_WIDTH = 7;
m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
}
+
+ // init the frame buttons bitmaps
+ m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm);
+ m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm);
+ m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm);
+ m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm);
+ m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm);
}
// ----------------------------------------------------------------------------
#else // !wxUSE_MENUS
+/*
void wxWin32Renderer::DrawMenuBarItem(wxDC& WXUNUSED(dc),
const wxRect& WXUNUSED(rectOrig),
const wxString& WXUNUSED(label),
{
return NULL;
}
+*/
#endif // wxUSE_MENUS/!wxUSE_MENUS
// ----------------------------------------------------------------------------
void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
+ wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled)
{
return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
}
+// ----------------------------------------------------------------------------
+// top level windows
+// ----------------------------------------------------------------------------
+
+void wxWin32Renderer::DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int pressedButtons = 0)
+{
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ DrawFrameBorder(dc, rect, flags);
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ DrawFrameBackground(dc, rect, flags);
+ if ( flags & wxTOPLEVEL_ICON )
+ DrawFrameIcon(dc, rect, icon, flags);
+ DrawFrameTitle(dc, rect, title, flags);
+
+ wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ wxCoord x,y;
+ x = client.GetRight() -2 - FRAME_BUTTON_WIDTH;
+ y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
+
+ if ( flags & wxTOPLEVEL_CLOSE_BUTTON )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_CLOSE_BUTTON);
+ x -= FRAME_BUTTON_WIDTH + 2;
+ }
+ if ( flags & wxTOPLEVEL_MAXIMIZE_BUTTON )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_MAXIMIZE_BUTTON);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_RESTORE_BUTTON )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_RESTORE_BUTTON);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_MINIMIZE_BUTTON )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_MINIMIZE_BUTTON);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_HELP_BUTTON )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_HELP_BUTTON);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ }
+}
+
+void wxWin32Renderer::DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ if ( !(flags & wxTOPLEVEL_BORDER) ) return;
+
+ wxRect r(rect);
+
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
+ DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
+ if ( flags & wxTOPLEVEL_RESIZEABLE )
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
+}
+
+void wxWin32Renderer::DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
+
+ wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR);
+
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ r.height = FRAME_TITLEBAR_HEIGHT;
+
+ DrawBackground(dc, col, r);
+}
+
+void wxWin32Renderer::DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags)
+{
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ r.height = FRAME_TITLEBAR_HEIGHT;
+ if ( flags & wxTOPLEVEL_ICON )
+ r.x += FRAME_TITLEBAR_HEIGHT;
+ else
+ r.x += 1;
+
+ dc.SetFont(m_titlebarFont);
+ dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT));
+ dc.DrawLabel(title, wxNullBitmap, r, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+}
+
+void wxWin32Renderer::DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags)
+{
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ dc.DrawIcon(icon, r.x, r.y);
+}
+
+void wxWin32Renderer::DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags = 0)
+{
+ wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
+
+ DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
+ DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
+
+ size_t idx = 0;
+ switch (button)
+ {
+ case wxTOPLEVEL_CLOSE_BUTTON: idx = FrameButton_Close; break;
+ case wxTOPLEVEL_MAXIMIZE_BUTTON: idx = FrameButton_Maximize; break;
+ case wxTOPLEVEL_MINIMIZE_BUTTON: idx = FrameButton_Minimize; break;
+ case wxTOPLEVEL_RESTORE_BUTTON: idx = FrameButton_Restore; break;
+ case wxTOPLEVEL_HELP_BUTTON: idx = FrameButton_Help; break;
+ default:
+ wxFAIL_MSG(wxT("incorrect button specification"));
+ }
+
+ dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, TRUE);
+}
+
+
+wxRect wxWin32Renderer::GetFrameClientArea(const wxRect& rect,
+ int flags) const
+{
+ wxRect r(rect);
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ r.Inflate(-border);
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ r.y += FRAME_TITLEBAR_HEIGHT;
+ r.height -= FRAME_TITLEBAR_HEIGHT;
+ }
+
+ return r;
+}
+
+wxSize wxWin32Renderer::GetFrameTotalSize(const wxSize& clientSize,
+ int flags) const
+{
+ wxSize s(clientSize);
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ s.x += 2*border;
+ s.y += 2*border;
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ s.y += FRAME_TITLEBAR_HEIGHT;
+
+ return s;
+}
+
+wxSize wxWin32Renderer::GetFrameIconSize() const
+{
+ return wxSize(16, 16);
+}
+
+
+
// ----------------------------------------------------------------------------
// text control geometry
// ----------------------------------------------------------------------------
#if wxUSE_BUTTON
if ( wxDynamicCast(window, wxButton) )
{
- // TODO
- size->x += 3*window->GetCharWidth();
-#if 0 // do allow creating small buttons if wanted
- wxSize sizeDef = wxButton::GetDefaultSize();
- if ( size->x < sizeDef.x )
- size->x = sizeDef.x;
-#endif // 0
-
- wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
- if ( size->y < heightBtn - 8 )
- size->y = heightBtn;
- else
- size->y += 9;
+ if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
+ {
+ // TODO: don't harcode all this
+ size->x += 3*window->GetCharWidth();
+
+ wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
+ if ( size->y < heightBtn - 8 )
+ size->y = heightBtn;
+ else
+ size->y += 9;
+ }
// no border width adjustments for buttons
return;
m_renderer = renderer;
}
-bool wxWin32InputHandler::HandleKey(wxControl *control,
+bool wxWin32InputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
return FALSE;
}
-bool wxWin32InputHandler::HandleMouse(wxControl *control,
+bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event)
{
+ // clicking on the control gives it focus
+ if ( event.ButtonDown() && wxWindow::FindFocus() != control->GetInputWindow() )
+ {
+ control->GetInputWindow()->SetFocus();
+
+ return TRUE;
+ }
+
return FALSE;
}
return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
}
-bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control,
+bool wxWin32ScrollBarInputHandler::HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event)
{
// remember the current state
return rc;
}
-bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
+bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
const wxMouseEvent& event)
{
// we don't highlight scrollbar elements, so there is no need to process
return FALSE;
}
- wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
+ wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
wxHitTest ht;
if ( m_scrollPaused )
{
// wxWin32CheckboxInputHandler
// ----------------------------------------------------------------------------
-bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control,
+bool wxWin32CheckboxInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
// wxWin32TextCtrlInputHandler
// ----------------------------------------------------------------------------
-bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control,
+bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{