+#endif // wxUSE_MENUS
+}
+
+// ----------------------------------------------------------------------------
+// status bar stuff
+// ----------------------------------------------------------------------------
+
+#if wxUSE_STATUSBAR
+
+wxStatusBar* wxFrameBase::CreateStatusBar(int number,
+ long style,
+ wxWindowID id,
+ const wxString& name)
+{
+ // the main status bar can only be created once (or else it should be
+ // deleted before calling CreateStatusBar() again)
+ wxCHECK_MSG( !m_frameStatusBar, (wxStatusBar *)NULL,
+ wxT("recreating status bar in wxFrame") );
+
+ m_frameStatusBar = OnCreateStatusBar( number, style, id, name );
+ if ( m_frameStatusBar )
+ PositionStatusBar();
+
+ return m_frameStatusBar;
+}
+
+wxStatusBar *wxFrameBase::OnCreateStatusBar(int number,
+ long style,
+ wxWindowID id,
+ const wxString& name)
+{
+ wxStatusBar *statusBar = new wxStatusBar(this, id, style, name);
+
+ statusBar->SetFieldsCount(number);
+
+ return statusBar;
+}
+
+void wxFrameBase::SetStatusText(const wxString& text, int number)
+{
+ wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set text for") );
+
+ m_frameStatusBar->SetStatusText(text, number);
+}
+
+void wxFrameBase::SetStatusWidths(int n, const int widths_field[] )
+{
+ wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set widths for") );
+
+ m_frameStatusBar->SetStatusWidths(n, widths_field);
+
+ PositionStatusBar();
+}
+
+bool wxFrameBase::ShowMenuHelp(wxStatusBar *statbar, int menuId)
+{
+#if wxUSE_MENUS
+ if ( !statbar )
+ return FALSE;
+
+ // if no help string found, we will clear the status bar text
+ wxString helpString;
+
+ if ( menuId != wxID_SEPARATOR && menuId != -2 /* wxID_TITLE */ )
+ {
+ wxMenuBar *menuBar = GetMenuBar();
+ if ( menuBar )
+ {
+ // it's ok if we don't find the item because it might belong
+ // to the popup menu
+ wxMenuItem *item = menuBar->FindItem(menuId);
+ if ( item )
+ helpString = item->GetHelp();
+ }
+ }
+
+ // set status text even if the string is empty - this will at least
+ // remove the string from the item which was previously selected
+ statbar->SetStatusText(helpString);
+
+ return !helpString.IsEmpty();
+#else // !wxUSE_MENUS
+ return FALSE;
+#endif // wxUSE_MENUS/!wxUSE_MENUS