<option name="UNICODE">
<values>0,1</values>
<values-description>,Unicode</values-description>
- <default-value>0</default-value>
+ <default-value>1</default-value>
<description>
Compile Unicode build of wxWidgets?
</description>
</description>
</option>
- <option name="USE_ODBC">
- <values>0,1</values>
- <default-value>0</default-value>
- <description>
- Build ODBC database classes (USE_GUI must be 1)?
- </description>
- </option>
-
<!-- currently only VC++ can compile wxDebugReport which is in QA lib -->
<set var="USE_QA_DEFAULT">
<if cond="FORMAT in ['msvc','msvc6prj','msvs2005prj']">1</if>
<option name="EXTRALIBS"/>
<option name="EXTRALIBS_XML"/>
<option name="EXTRALIBS_HTML"/>
- <option name="EXTRALIBS_ODBC"/>
<option name="EXTRALIBS_GUI"/>
<option name="EXTRALIBS_OPENGL"/>
<option name="EXTRALIBS_SDL"/>
<option name="EXTRALIBS_GNOMEPRINT"/>
+ <option name="CXXWARNINGS"/>
<option name="HOST_SUFFIX"/>
<option name="SAMPLES_RPATH_FLAG"/>
<option name="SAMPLES_RPATH_POSTLINK"/>
<set var="EXTRALIBS"/>
<set var="EXTRALIBS_XML"/>
<set var="EXTRALIBS_HTML"/>
- <set var="EXTRALIBS_ODBC"/>
<set var="EXTRALIBS_GUI"/>
<set var="EXTRALIBS_OPENGL">
<if cond="COMPILER=='wat' and TOOLKIT=='MSW'">opengl32.lib glu32.lib</if>
<set var="USE_MEDIA">1</set>
<set var="USE_XRC">1</set>
<set var="USE_OPENGL">1</set>
- <set var="USE_ODBC">1</set>
<set var="USE_QA">1</set>
<set var="MONOLITHIC">0</set>
<set var="USE_GUI">1</set>
<set var="BUILD">debug</set>
<set var="SHARED">0</set>
<set var="WXUNIV">0</set>
- <set var="UNICODE">0</set>
+ <set var="UNICODE">1</set>
<!-- Free version does not distribute OpenGL,
in commercial distribution better use dmars_smake format -->
<set var="USE_OPENGL">0</set>