- WX_* : used to let the user of the generated makefile choose a wxWidgets
build among those available; you can use them in your project to
- e.g. build a target only if WX_DEBUG is 0 or if WX_PORT is "msw".
+ e.g. build a target only if WX_SHARED is 0 or if WX_PORT is "msw".
VARIABLES:
- wx, wx-lib: templates to be used respectively for <dll>/<exe> and <lib>
targets; they add all the wxWidgets-related settings (e.g. the
- include and library search paths, the __WXDEBUG__ symbol, etc)
+ include and library search paths, the necessary preprocessor
+ symbols, etc).
- - wxconsole: to be used when building console-only libraries or apps
- (adds the wxUSE_GUI=0 define).
+ - wxgui: to be used when building GUI-mode applications.
+
+ - wxconsole: to be used when building console-only applications
+ (NOTE: it doesn't add the wxUSE_GUI=0 define since you don't
+ need it when compiling wxBase-only code).
- wxlike: this template should be combined with "wx" or "wx-lib" and will
- make your project build with the same Unicode, debug & shared
+ make your project build with the same Unicode & shared
config as the wxWidgets build selected using the WX_* options.
- <wxlike-dirname>: sets the output directory for the current target to $(value)
when on Unix and to e.g. $(value)/vc_lib when on Windows,
i.e. acts like <dirname> just following wxWidgets naming rules.
- Useful to allow multiple builds of the
+ Useful to allow multiple builds of the
- <wxlike-paths>: if your library/application needs to compile & link with both
wxWidgets and some other wx-based library, which in turn
<wx-lib>richtext</wx-lib>
<wx-lib>aui</wx-lib>
+ <wx-lib>ribbon</wx-lib>
+ <wx-lib>propgrid</wx-lib>
<wx-lib>stc</wx-lib>
<wx-lib>qa</wx-lib>
- <wx-lib>dbgrid</wx-lib>
<wx-lib>gl</wx-lib>
- <wx-lib>odbc</wx-lib>
<wx-lib>xrc</wx-lib>
<wx-lib>html</wx-lib>
<wx-lib>media</wx-lib>
<requires version="0.2.2"/>
+ <using module="wx_presets"/>
<!-- this variable identifies the version of the wx presets.
- this is changed only when major changes to wxpresets take place. -->
+ this is changed only when major changes to wxpresets take place.
+ -->
<set var="WX_PRESETS_VERSION">4</set>
<!-- list of known libraries used by wx-lib tag defined in wx_unix.bkl and wx_win32.bkl
VERY IMPORTANT: when updating this list also update the <wx-lib> and <wx-all-libs>
tag definitions.
-->
- <set var="LIB_LIST">
- base core net xml odbc xrc html adv media gl dbgrid qa aui richtext stc
+ <set var="WX_LIB_LIST">
+ base core net xml xrc html adv media gl qa aui ribbon propgrid richtext stc
</set>
- <!-- NOTE: refer to the NET contrib using NETUTILS instead of NET
- (which is already in LIB_LIST)
+ <!-- if you define this variable to 0 before including wx presets, the
+ "test_for_selected_wxbuild" target which is added by default in win32 and GNU
+ makefiles, won't be added.
+ This is useful when e.g. you want to have wxWidgets as an optional
+ dependency and thus you don't want to perform that check unconditionally.
-->
- <set var="CONTRIBLIB_LIST">
- applet deprecated fl foldbar gizmos mmedia netutils ogl plot stc svg
+ <set var="WX_TEST_FOR_SELECTED_WXBUILD" overwrite="0">
+ 1
</set>
- <set var="ALLLIB_LIST">$(LIB_LIST) $(CONTRIBLIB_LIST)</set>
<!-- this is a temporary variable until there is non general -->
<!-- function in bakefiles for returning native markup for -->
<!-- Presets for limited dmars make.exe format: -->
<if cond="FORMAT=='dmars'">
- <set var="WX_UNICODE">0</set>
+ <set var="WX_UNICODE">1</set>
<set var="WX_DEBUG">1</set>
<set var="WX_SHARED">0</set>
</if>
<!-- 'gnu' format needs to redefine the following options later in wx_unix.bkl -->
<if cond="FORMAT=='gnu'">
<set var="WX_UNICODE"/>
- <set var="WX_DEBUG"/>
<set var="WX_SHARED"/>
<set var="WX_PORT"/>
<set var="WX_VERSION"/>
<!-- Configuration for building the bakefile with -->
<!-- unicode strings or not (unicode or ansi). -->
<if cond="not isdefined('WX_UNICODE')">
- <set var="WX_UNICODE_DEFAULT" overwrite="0">0</set>
+ <set var="WX_UNICODE_DEFAULT" overwrite="0">1</set>
<option name="WX_UNICODE">
<values>0,1</values>
<values-description>ANSI,Unicode</values-description>
<values-description>Release,Debug</values-description>
<default-value>$(WX_DEBUG_DEFAULT)</default-value>
<description>
- Use debug build of wxWidgets (define __WXDEBUG__)?
+ Use debug build of wxWidgets (linked with debug CRT)?
</description>
</option>
</if>
<!-- The directory where wxWidgets is installed: -->
<if cond="not isdefined('WX_DIR')">
<set var="WX_DIR_DEFAULT" overwrite="0">$(DOLLAR)($(ENV_VAR)WXWIN)</set>
- <option name="WX_DIR" category="path">
+ <option name="WX_DIR" category="path" never_empty="1">
<default-value>$(WX_DIR_DEFAULT)</default-value>
<description>
The directory where wxWidgets library is installed
<if cond="WX_DEBUG=='0' and WX_UNICODE=='1'">u</if>
</set>
+ <if cond="FORMAT!='autoconf'">
+ <set var="COMPILER_PREFIX" make_var="1">$(COMPILER)</set>
+ </if>
- <!-- this is just a wrapper that includes the real implementation: -->
+
+ <!-- REAL IMPLEMENTATION -->
+ <!-- -->
<set var="__wx_included_impl">0</set>
<set var="__wx_included_impl">1</set>
</if>
+ <if cond="FORMAT=='xcode2'">
+ <!-- xCode2 is an IDE and thus reuses almost nothing from unix part of wxpresets;
+ better use the win32 part! -->
+ <include file="wx_win32.bkl"/>
+ <set var="__wx_included_impl">1</set>
+ </if>
+
<if cond="__wx_included_impl=='0'">
<error>This format is not (yet) supported by wx preset.</error>
</if>
</if>
</template>
+ <!-- Template for building wx-based GUI applications -->
+ <template id="wxgui" template="wx">
+ <app-type>gui</app-type>
+ </template>
+
<!-- Template for building wx-based console applications -->
<template id="wxconsole" template="wx">
- <define>wxUSE_GUI=0</define>
<app-type>console</app-type>
</template>
</define-tag>
<!-- Sets as output folder for the current target a directory
- called "$(value)/$(COMPILER)_lib|dll", just like wxWidgets does.
+ called "$(value)/$(COMPILER_PREFIX)_lib|dll", just like wxWidgets does.
This makes it possible to keep separed the libraries/exes compiled with
different compilers and with a different value for WX_SHARED.
-->
<if cond="WX_SHARED=='1'">dll</if>
</set>
<set var="_DIRNAME">
- $(value)/$(COMPILER)_$(_DIRNAME_SHARED_SUFFIX)
+ $(value)/$(COMPILER_PREFIX)_$(_DIRNAME_SHARED_SUFFIX)
</set>
<dirname>$(_DIRNAME)</dirname>
<command cond="TOOLSET in ['win32','os2','dos']">
if not exist $(nativePaths(_DIRNAME)) mkdir $(nativePaths(_DIRNAME))
</command>
- </modify-target>
+ </modify-target>
<!-- the following code is mostly equivalent to a:
<dependency-of>$(id)</dependency-of>
</define-tag>
<!-- Adds to the compiler & linker flags the path for the "include" and the
- "lib" folders of a library following wxWidgets conventions which is
+ "lib" folders of a library following wxWidgets conventions which is
located in $(value).
-->
<define-tag name="wxlike-paths" rules="exe,lib,dll,module">
</set>
<set var="BUILDDIR">
- $(COMPILER)$(WX_PORT)$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)
+ $(COMPILER_PREFIX)$(WX_PORT)$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)
</set>
</if>
</define-global-tag>
</if>
</define-global-tag>
+
+ <include file="wx_xrc.bkl"/>
+
</makefile>