wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );