#if !wxUSE_UNICODE_WCHAR
operator const char*() const
- { return wx_const_cast(wxFormatString*, this)->AsChar(); }
+ { return const_cast<wxFormatString*>(this)->AsChar(); }
private:
// InputAsChar() returns the value converted passed to ctor, only converted
// to char, while AsChar() takes the the string returned by InputAsChar()
#if wxUSE_UNICODE && !wxUSE_UTF8_LOCALE_ONLY
public:
operator const wchar_t*() const
- { return wx_const_cast(wxFormatString*, this)->AsWChar(); }
+ { return const_cast<wxFormatString*>(this)->AsWChar(); }
private:
const wchar_t* InputAsWChar();
const wchar_t* AsWChar();
// FIXME-UTF8: which one is better default in absence of fmt string
// (i.e. when used like e.g. Foo("foo", "bar", 'c', NULL)?
if ( !fmt || fmt->GetArgumentType(index) == wxFormatString::Arg_Char )
- m_value = wxUniChar(value).GetValue();
+ m_value = wx_truncate_cast(T, wxUniChar(value).GetValue());
else
m_value = value;
}