// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "windowbase.h"
#endif
// no window yet, no parent nor children
m_parent = (wxWindow *)NULL;
m_windowId = -1;
- m_children.DeleteContents( FALSE ); // don't auto delete node data
// no constraints on the minimal window size
m_minWidth =
// Just in case we've loaded a top-level window via LoadNativeDialog but
// we weren't a dialog class
- wxTopLevelWindows.DeleteObject(this);
+ wxTopLevelWindows.DeleteObject((wxWindow*)this);
wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
{
wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
event.SetEventObject(this);
-#if WXWIN_COMPATIBILITY
- event.SetForce(force);
-#endif // WXWIN_COMPATIBILITY
event.SetCanVeto(!force);
// return FALSE if window wasn't closed because the application vetoed the
bool wxWindowBase::DestroyChildren()
{
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( ;; )
{
// we iterate until the list becomes empty
int maxX = 0,
maxY = 0;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
int maxX = 0,
maxY = 0;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
// this should never happen and it will lead to a crash later if it does
// because RemoveChild() will remove only one node from the children list
// and the other(s) one(s) will be left with dangling pointers in them
- wxASSERT_MSG( !GetChildren().Find(child), _T("AddChild() called twice") );
+ wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), _T("AddChild() called twice") );
- GetChildren().Append(child);
+ GetChildren().Append((wxWindow*)child);
child->SetParent(this);
}
{
wxCHECK_RET( child, wxT("can't remove a NULL child") );
- GetChildren().DeleteObject(child);
- child->SetParent((wxWindow *)NULL);
+ GetChildren().DeleteObject((wxWindow *)child);
+ child->SetParent(NULL);
}
bool wxWindowBase::Reparent(wxWindowBase *newParent)
}
else
{
- wxTopLevelWindows.DeleteObject(this);
+ wxTopLevelWindows.DeleteObject((wxWindow *)this);
}
// add it to the new one
}
else
{
- wxTopLevelWindows.Append(this);
+ wxTopLevelWindows.Append((wxWindow *)this);
}
return TRUE;
return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
}
+void wxWindowBase::ClearBackground()
+{
+ // wxGTK uses its own version, no need to add never used code
+#ifndef __WXGTK__
+ wxClientDC dc((wxWindow *)this);
+ wxBrush brush(GetBackgroundColour(), wxSOLID);
+ dc.SetBackground(brush);
+ dc.Clear();
+#endif // __WXGTK__
+}
+
// ----------------------------------------------------------------------------
// find child window by id or name
// ----------------------------------------------------------------------------
return (wxWindow *)this;
wxWindowBase *res = (wxWindow *)NULL;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
return (wxWindow *)this;
wxWindowBase *res = (wxWindow *)NULL;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
{
wxWindow *child = node->GetData();
return (wxWindow *)parent;
// It wasn't, so check all its children
- for ( wxWindowList::Node * node = parent->GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
node;
node = node->GetNext() )
{
}
// start at very top of wx's windows
- for ( wxWindowList::Node * node = wxTopLevelWindows.GetFirst();
+ for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
{
// Disable all other windows
if ( IsTopLevel() )
{
- wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow *win = node->GetData();
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindow *child = node->GetData();
{
if ( !m_constraintsInvolvedIn )
m_constraintsInvolvedIn = new wxWindowList;
- if ( !m_constraintsInvolvedIn->Find(otherWin) )
- m_constraintsInvolvedIn->Append(otherWin);
+ if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
+ m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
}
// REMOVE back-pointer to other windows we're involved with.
void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
{
if ( m_constraintsInvolvedIn )
- m_constraintsInvolvedIn->DeleteObject(otherWin);
+ m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
}
// Reset any constraints that mention this window
{
if ( m_constraintsInvolvedIn )
{
- wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst();
+ wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
while (node)
{
wxWindow *win = node->GetData();
constr->centreY.ResetIfWin(this);
}
- wxWindowList::Node *next = node->GetNext();
- delete node;
+ wxWindowList::compatibility_iterator next = node->GetNext();
+ m_constraintsInvolvedIn->Erase(node);
node = next;
}
int noChanges = 0;
// loop over all children setting their constraints
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
constr->centreY.SetDone(FALSE);
}
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *win = node->GetData();
if ( recurse )
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *win = node->GetData();
if (flags & wxUPDATE_UI_RECURSE)
{
- wxWindowList::Node* node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow* child = (wxWindow*) node->GetData();
#endif
}
+#if 0
// call internal idle recursively
+// may be obsolete (wait until OnIdle scheme stabilises)
void wxWindowBase::ProcessInternalIdle()
{
OnInternalIdle();
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *child = node->GetData();
node = node->GetNext();
}
}
+#endif
// ----------------------------------------------------------------------------
// dialog units translations
// propagate the colour change event to the subwindows
void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
{
// Only propagate to non-top-level windows
#endif
+#if !wxUSE_STL
// ----------------------------------------------------------------------------
// list classes implementation
// ----------------------------------------------------------------------------
{
delete (wxWindow *)GetData();
}
+#endif
// ----------------------------------------------------------------------------
// borders
// event processing
// ----------------------------------------------------------------------------
-#if wxUSE_VALIDATORS
-
bool wxWindowBase::TryValidator(wxEvent& event)
{
+#if wxUSE_VALIDATORS
// Can only use the validator of the window which
// is receiving the event
if ( event.GetEventObject() == this )
wxValidator *validator = GetValidator();
if ( validator && validator->ProcessEvent(event) )
{
- return TRUE;
+ return true;
}
}
+#endif // wxUSE_VALIDATORS
- return FALSE;
+ return false;
}
-#endif // wxUSE_VALIDATORS
-
bool wxWindowBase::TryParent(wxEvent& event)
{
- // Carry on up the parent-child hierarchy, but only if event is a command
- // event: it wouldn't make sense for a parent to receive a child's size
- // event, for example
- if ( event.IsCommandEvent() )
+ // carry on up the parent-child hierarchy if the propgation count hasn't
+ // reached zero yet
+ if ( event.ShouldPropagate() )
{
// honour the requests to stop propagation at this window: this is
// used by the dialogs, for example, to prevent processing the events
{
wxWindow *parent = GetParent();
if ( parent && !parent->IsBeingDeleted() )
+ {
+ wxPropagateOnce propagateOnce(event);
+
return parent->GetEventHandler()->ProcessEvent(event);
+ }
}
}
{
if (elementId <= (int) GetWindow()->GetChildren().GetCount())
{
- win = (wxWindow*) GetWindow()->GetChildren().Nth(elementId-1)->GetData();
+ win = GetWindow()->GetChildren().Item(elementId-1)->GetData();
}
else
return wxACC_FAIL;
case wxNAVDIR_DOWN:
case wxNAVDIR_NEXT:
{
- wxWindowList::Node *node = NULL;
+ wxWindowList::compatibility_iterator node =
+ wxWindowList::compatibility_iterator();
if (fromId == 0)
{
// Can't navigate to sibling of this window
else
{
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
- node = (wxWindowList::Node*) GetWindow()->GetChildren().Nth(fromId-1);
+ node = GetWindow()->GetChildren().Item(fromId-1);
}
if (node && node->GetNext())
{
- wxWindow* nextWindow = (wxWindow*) node->GetNext()->Data();
+ wxWindow* nextWindow = node->GetNext()->GetData();
*toObject = nextWindow->GetOrCreateAccessible();
return wxACC_OK;
}
case wxNAVDIR_UP:
case wxNAVDIR_PREVIOUS:
{
- wxWindowList::Node *node = NULL;
+ wxWindowList::compatibility_iterator node =
+ wxWindowList::compatibility_iterator();
if (fromId == 0)
{
// Can't navigate to sibling of this window
else
{
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
- node = (wxWindowList::Node*) GetWindow()->GetChildren().Nth(fromId-1);
+ node = GetWindow()->GetChildren().Item(fromId-1);
}
if (node && node->GetPrevious())
{
- wxWindow* previousWindow = (wxWindow*) node->GetPrevious()->Data();
+ wxWindow* previousWindow = node->GetPrevious()->GetData();
*toObject = previousWindow->GetOrCreateAccessible();
return wxACC_OK;
}
if (childId > (int) GetWindow()->GetChildren().GetCount())
return wxACC_FAIL;
- wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().Nth(childId-1)->GetData();
+ wxWindow* childWindow = GetWindow()->GetChildren().Item(childId-1)->GetData();
*child = childWindow->GetOrCreateAccessible();
if (*child)
return wxACC_OK;