#if defined(_WX_X_FONTLIKE)
// the symbolic names for the XLFD fields (with examples for their value)
+//
+// NB: we suppose that the font always starts with the empty token (font name
+// registry field) as we never use nor generate it anyhow
enum wxXLFDField
{
wxXLFD_FOUNDRY, // adobe
struct WXDLLEXPORT wxNativeFontInfo
{
#if defined(_WX_X_FONTLIKE)
- // the fonts array can't be accessed directly as we only parse the
- // xFontName when needed
+ // the members can't be accessed directly as we only parse the
+ // xFontName on demand
private:
// the components of the XLFD
wxString fontElements[wxXLFD_MAX];
-public:
// the full XLFD
wxString xFontName;
+ // true until SetXFontName() is called
+ bool m_isDefault;
+
+ // return true if we have already initialized fontElements
+ inline bool HasElements() const;
+
+public:
// init the elements from an XLFD, return TRUE if ok
bool FromXFontName(const wxString& xFontName);
- // generate an XLFD using the fontElements
+ // return false if we were never initialized with a valid XLFD
+ bool IsDefault() const { return m_isDefault; }
+
+ // return the XLFD (using the fontElements if necessary)
wxString GetXFontName() const;
// get the given XFLD component
wxString GetXFontComponent(wxXLFDField field) const;
+
+ // change the font component
+ void SetXFontComponent(wxXLFDField field, const wxString& value);
+
+ // set the XFLD
+ void SetXFontName(const wxString& xFontName);
#elif defined(__WXMSW__)
LOGFONT lf;
#elif defined(__WXPM__)