#ifndef _WX_HASH_H__
#define _WX_HASH_H__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "hash.h"
#endif
// pointers to objects
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxHashTableBase : public wxObject
+class WXDLLIMPEXP_BASE wxHashTableBase : public wxObject
{
public:
wxHashTableBase();
DECLARE_NO_COPY_CLASS(wxHashTableBase)
};
+#if WXWIN_COMPATIBILITY_2_4
+
// ----------------------------------------------------------------------------
// a hash table which stores longs
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxHashTableLong : public wxObject
+class WXDLLIMPEXP_BASE wxHashTableLong : public wxObject
{
public:
wxHashTableLong(size_t size = wxHASH_SIZE_DEFAULT)
// wxStringHashTable: a hash table which indexes strings with longs
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxStringHashTable : public wxObject
+class WXDLLIMPEXP_BASE wxStringHashTable : public wxObject
{
public:
wxStringHashTable(size_t sizeTable = wxHASH_SIZE_DEFAULT);
DECLARE_NO_COPY_CLASS(wxStringHashTable)
};
+#endif
+
// ----------------------------------------------------------------------------
// for compatibility only
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxHashTable : public wxObject
+class WXDLLIMPEXP_BASE wxHashTable : public wxObject
{
public:
int n;
#define WX_DECLARE_USER_EXPORTED_HASH(el, list, hash, usergoo) \
_WX_DECLARE_HASH(el, list, hash, class usergoo)
+// delete all hash elements
+//
+// NB: the class declaration of the hash elements must be visible from the
+// place where you use this macro, otherwise the proper destructor may not
+// be called (a decent compiler should give a warning about it, but don't
+// count on it)!
+#define WX_CLEAR_HASH_TABLE(array) \
+ { \
+ (array).BeginFind(); \
+ wxNode* it = (array).Next(); \
+ while( it ) \
+ { \
+ delete it->GetData(); \
+ it = (array).Next(); \
+ } \
+ (array).Clear(); \
+ }
+
#endif
// _WX_HASH_H__