#include "wx/generic/region.h"
+typedef struct _NSRect NSRect;
+
class WXDLLEXPORT wxRegion : public wxRegionGeneric
{
DECLARE_DYNAMIC_CLASS(wxRegion);
wxRegion& operator= (const wxRegion& r)
{ return *(wxRegion*)&(this->wxRegionGeneric::operator=(r)); }
+ // Cocoa-specific creation
+ wxRegion(const NSRect& rect);
+ wxRegion(const NSRect *rects, int count);
+
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,