/////////////////////////////////////////////////////////////////////////////
-// Name: cocoa/region.mm
+// Name: src/cocoa/region.mm
// Purpose: wxRegion class
// Author: David Elliott
-// Modified by:
+// Modified by:
// Created: 2004/04/12
// RCS-ID: $Id$
// Copyright: (c) 2004 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/region.h"
+#import <Foundation/NSGeometry.h>
+
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject);
+inline wxRect NSRectToWxRect(const NSRect& rect)
+{
+ return wxRect((wxCoord)rect.origin.x, (wxCoord)rect.origin.y,
+ (wxCoord)rect.size.width, (wxCoord)rect.size.height);
+}
+
+wxRegion::wxRegion(const NSRect& rect)
+{
+ Union(NSRectToWxRect(rect));
+}
+
+wxRegion::wxRegion(const NSRect *rects, int count)
+{
+ for(int i=0; i<count; i++)
+ {
+ Union(NSRectToWxRect(rects[i]));
+ }
+}