// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxObject *Clone() const
- { return (wxValidator *)NULL; }
+ { return NULL; }
bool Copy(const wxValidator& val)
{ m_validatorWindow = val.m_validatorWindow; return true; }
wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
- // validators beep by default if invalid key is pressed, these functions
- // allow to change it
+ // validators beep by default if invalid key is pressed, this function
+ // allows to change this
+ static void SuppressBellOnError(bool suppress = true)
+ { ms_isSilent = suppress; }
+
+ // test if beep is currently disabled
static bool IsSilent() { return ms_isSilent; }
- static void SetBellOnError(bool doIt = true) { ms_isSilent = doIt; }
+
+ // this function is deprecated because it handled its parameter
+ // unnaturally: it disabled the bell when it was true, not false as could
+ // be expected; use SuppressBellOnError() instead
+#if WXWIN_COMPATIBILITY_2_8
+ static wxDEPRECATED_INLINE(
+ void SetBellOnError(bool doIt = true),
+ ms_isSilent = doIt;
+ )
+#endif
protected:
wxWindowBase *m_validatorWindow;
static bool ms_isSilent;
DECLARE_DYNAMIC_CLASS(wxValidator)
- DECLARE_NO_COPY_CLASS(wxValidator)
+ wxDECLARE_NO_COPY_CLASS(wxValidator);
};
extern WXDLLIMPEXP_DATA_CORE(const wxValidator) wxDefaultValidator;
// a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
// everywhere
class WXDLLIMPEXP_FWD_CORE wxValidator;
- #define wxDefaultValidator (*((wxValidator *)NULL))
+ #define wxDefaultValidator (*reinterpret_cast<wxValidator*>(NULL))
// this macro allows to avoid warnings about unused parameters when
// wxUSE_VALIDATORS == 0