// accessors
// ---------
- // Get the active MDI child window (Windows only)
+ // Get the active MDI child window
wxMDIChildFrame *GetActiveChild() const;
// Get the client window
// Create the client window class (don't Create the window,
// just return a new class)
- virtual wxMDIClientWindow *OnCreateClient(void);
+ virtual wxMDIClientWindow *OnCreateClient();
- // MDI windows menu
- wxMenu* GetWindowMenu() const { return m_windowMenu; }
+ // MDI windows menu functions
+ // --------------------------
+
+ // return the pointer to the current window menu or NULL if we don't have
+ // because of wxFRAME_NO_WINDOW_MENU style
+ wxMenu *GetWindowMenu() const { return m_windowMenu; }
+
+ // use the given menu instead of the default window menu
+ //
+ // menu can be NULL to disable the window menu completely
void SetWindowMenu(wxMenu* menu) ;
+
virtual void DoMenuUpdates(wxMenu* menu = NULL);
// MDI operations
virtual void ActivateNext();
virtual void ActivatePrevious();
+
+ // implementation only from now on
+
+ // MDI helpers
+ // -----------
+
+ // called by wxMDIChildFrame after it was successfully created
+ virtual void AddMDIChild(wxMDIChildFrame *child);
+
+ // called by wxMDIChildFrame just before it is destroyed
+ virtual void RemoveMDIChild(wxMDIChildFrame *child);
+
// handlers
// --------
wxMDIClientWindow * m_clientWindow;
wxMDIChildFrame * m_currentChild;
- wxMenu* m_windowMenu;
+
+ // the current window menu or NULL if we are not using it
+ wxMenu *m_windowMenu;
// true if MDI Frame is intercepting commands, not child
bool m_parentFrameActive;
private:
+ // add/remove window menu if we have it (i.e. m_windowMenu != NULL)
+ void AddWindowMenu();
+ void RemoveWindowMenu();
+
+ // return the number of child frames we currently have (maybe 0)
+ int GetChildFramesCount() const;
+
friend class WXDLLIMPEXP_FWD_CORE wxMDIChildFrame;
DECLARE_EVENT_TABLE()