wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(const MGLRegion& region);
- wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
+ wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
wxRegion(const wxBitmap& bmp)
{
Union(bmp);