/////////////////////////////////////////////////////////////////////////////
-// Name: spinctrl.h
+// Name: wx/spinctrl.h
// Purpose: wxSpinCtrlBase class
// Author: Vadim Zeitlin
// Modified by:
#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
+// Events
+class WXDLLIMPEXP_FWD_CORE wxSpinDoubleEvent;
+
+wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SPINCTRL, wxSpinEvent);
+wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SPINCTRLDOUBLE, wxSpinDoubleEvent);
+
// ----------------------------------------------------------------------------
// A spin ctrl is a text control with a spin button which is usually used to
// prompt the user for a numeric input.
virtual void SetSnapToTicks(bool snap_to_ticks) = 0;
// void SetDigits(unsigned digits) - wxSpinCtrlDouble only
+ // The base for numbers display, e.g. 10 or 16.
+ virtual int GetBase() const = 0;
+ virtual bool SetBase(int base) = 0;
+
// Select text in the textctrl
virtual void SetSelection(long from, long to) = 0;
private:
- DECLARE_NO_COPY_CLASS(wxSpinCtrlBase)
+ wxDECLARE_NO_COPY_CLASS(wxSpinCtrlBase);
};
// ----------------------------------------------------------------------------
typedef void (wxEvtHandler::*wxSpinDoubleEventFunction)(wxSpinDoubleEvent&);
#define wxSpinDoubleEventHandler(func) \
- (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSpinDoubleEventFunction, &func)
+ wxEVENT_HANDLER_CAST(wxSpinDoubleEventFunction, func)
// macros for handling spinctrl events
#define EVT_SPINCTRL(id, fn) \
- wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRL_UPDATED, id, wxSpinEventHandler(fn))
+ wx__DECLARE_EVT1(wxEVT_SPINCTRL, id, wxSpinEventHandler(fn))
#define EVT_SPINCTRLDOUBLE(id, fn) \
- wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED, id, wxSpinDoubleEventHandler(fn))
+ wx__DECLARE_EVT1(wxEVT_SPINCTRLDOUBLE, id, wxSpinDoubleEventHandler(fn))
// ----------------------------------------------------------------------------
// include the platform-dependent class implementation
// wxSpinCtrlDouble implementations or neither, define the appropriate symbols
// and include the generic version if necessary to provide the missing class(es)
-#if defined(__WXUNIVERSAL__) || \
- defined(__WXMOTIF__) || \
- defined(__WXCOCOA__)
+#if defined(__WXUNIVERSAL__)
// nothing, use generic controls
#elif defined(__WXMSW__)
#define wxHAS_NATIVE_SPINCTRL
#elif defined(__WXGTK__)
#define wxHAS_NATIVE_SPINCTRL
#include "wx/gtk1/spinctrl.h"
-#elif defined(__WXMAC__)
- #define wxHAS_NATIVE_SPINCTRL
- #include "wx/mac/spinctrl.h"
#endif // platform
#if !defined(wxHAS_NATIVE_SPINCTRL) || !defined(wxHAS_NATIVE_SPINCTRLDOUBLE)
#include "wx/generic/spinctlg.h"
#endif
+namespace wxPrivate
+{
+
+// This is an internal helper function currently used by all ports: return the
+// string containing hexadecimal representation of the given number.
+extern wxString wxSpinCtrlFormatAsHex(long val, long maxVal);
+
+} // namespace wxPrivate
+
+// old wxEVT_COMMAND_* constants
+#define wxEVT_COMMAND_SPINCTRL_UPDATED wxEVT_SPINCTRL
+#define wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED wxEVT_SPINCTRLDOUBLE
+
#endif // wxUSE_SPINCTRL
#endif // _WX_SPINCTRL_H_