// Draws dropbutton. Using wxRenderer or bitmaps, as appropriate.
// Flags are defined above.
- void DrawButton( wxDC& dc, const wxRect& rect, int flags = Button_PaintBackground );
+ virtual void DrawButton( wxDC& dc, const wxRect& rect, int flags = Button_PaintBackground );
// Call if cursor is on button area or mouse is captured for the button.
//bool HandleButtonMouseEvent( wxMouseEvent& event, bool isInside );
// should the focus be reset to the textctrl in idle time?
bool m_resetFocus;
-
+
private:
void Init();
wxCP_IFLAG_CREATED = 0x0001 // Set by wxComboCtrlBase after Create is called
};
+class WXDLLIMPEXP_FWD_CORE wxComboCtrl;
+
class WXDLLIMPEXP_CORE wxComboPopup
{
public:
wxComboPopup()
{
- m_combo = (wxComboCtrlBase*) NULL;
+ m_combo = NULL;
m_iFlags = 0;
}
return (m_iFlags & wxCP_IFLAG_CREATED) ? true : false;
}
+ // Returns pointer to the associated parent wxComboCtrl.
+ wxComboCtrl* GetComboCtrl() const;
+
// Default PaintComboControl behaviour
static void DefaultPaintComboControl( wxComboCtrlBase* combo,
wxDC& dc,