wxBitmap(int width, int height, int depth = -1);
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char* const* bits);
wxBitmap(int width, int height, int depth = -1);
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char* const* bits);
- virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
- virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = NULL) const;
+ virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// creates temporary DC for access to bitmap's data:
MGLDevCtx *CreateTmpDC() const;
// sets fg & bg colours for 1bit bitmaps:
// creates temporary DC for access to bitmap's data:
MGLDevCtx *CreateTmpDC() const;
// sets fg & bg colours for 1bit bitmaps: