// platform-specific wxFontDialog implementation
// ----------------------------------------------------------------------------
-#if defined( __WXMAC_OSX__ )
+#if defined( __WXOSX_MAC__ )
//set to 1 to use native mac font and color dialogs
#define USE_NATIVE_FONT_DIALOG_FOR_MACOSX 1
#else
#elif defined(__WXPM__)
#include "wx/os2/fontdlg.h"
#elif defined(__WXMAC__)
- #include "wx/mac/fontdlg.h"
+ #include "wx/osx/fontdlg.h"
#endif
// ----------------------------------------------------------------------------
// get the font from user and return it, returns wxNullFont if the dialog was
// cancelled
-WXDLLIMPEXP_CORE wxFont wxGetFontFromUser(wxWindow *parent = (wxWindow *)NULL,
+WXDLLIMPEXP_CORE wxFont wxGetFontFromUser(wxWindow *parent = NULL,
const wxFont& fontInit = wxNullFont,
const wxString& caption = wxEmptyString);