class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxWindow;
-#include "wx/gdicmn.h" // for wxPoint
+#include "wx/gdicmn.h" // for wxPoint, wxSize
#include "wx/colour.h"
#include "wx/font.h"
#include "wx/bitmap.h"
#include "wx/string.h"
// some platforms have their own renderers, others use the generic one
-#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
+#if defined(__WXMSW__) || ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) || defined(__WXGTK__)
#define wxHAS_NATIVE_RENDERER
#else
#undef wxHAS_NATIVE_RENDERER
int m_labelAlignment;
};
-enum wxHeaderSortIconType {
+enum wxHeaderSortIconType
+{
wxHDR_SORT_ICON_NONE, // Header button has no sort arrow
- wxHDR_SORT_ICON_UP, // Header button an an up sort arrow icon
- wxHDR_SORT_ICON_DOWN // Header button an a down sort arrow icon
+ wxHDR_SORT_ICON_UP, // Header button an up sort arrow icon
+ wxHDR_SORT_ICON_DOWN // Header button a down sort arrow icon
};
const wxRect& rect,
int flags = 0) = 0;
+ // Returns the default size of a check box.
+ virtual wxSize GetCheckBoxSize(wxWindow *win) = 0;
+
// draw blank button
//
// flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
int flags = 0 )
{ m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
+ virtual wxSize GetCheckBoxSize(wxWindow *win)
+ { return m_rendererNative.GetCheckBoxSize(win); }
+
virtual void DrawPushButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,