virtual void ClearCommands();
// Has the current project been changed?
- virtual bool IsDirty() const
- {
- return m_currentCommand && (m_lastSavedCommand != m_currentCommand);
- }
+ virtual bool IsDirty() const;
// Mark the current command as the one where the last save took place
void MarkAsSaved()
private:
DECLARE_DYNAMIC_CLASS(wxCommandProcessor)
- DECLARE_NO_COPY_CLASS(wxCommandProcessor)
+ wxDECLARE_NO_COPY_CLASS(wxCommandProcessor);
};
#endif // _WX_CMDPROC_H_