wxStatusBarPalm();
wxStatusBarPalm(wxWindow *parent,
wxWindowID id = wxID_ANY,
- long style = wxST_SIZEGRIP,
+ long style = wxSTB_DEFAULT_STYLE,
const wxString& name = wxEmptyString)
{
(void)Create(parent, id, style, name);
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
- long style = wxST_SIZEGRIP,
+ long style = wxSTB_DEFAULT_STYLE,
const wxString& name = wxEmptyString);
virtual ~wxStatusBarPalm();
// a status line can have several (<256) fields numbered from 0
virtual void SetFieldsCount(int number = 1, const int *widths = NULL);
- // each field of status line has it's own text
- virtual void SetStatusText(const wxString& text, int number = 0);
- virtual wxString GetStatusText(int number = 0) const;
-
- // set status line fields' widths
+ // implement base class methods
virtual void SetStatusWidths(int n, const int widths_field[]);
-
- // sets the minimal vertical size of the status bar
virtual void SetMinHeight(int height);
-
- // get the position and size of the field's internal bounding rectangle
virtual bool GetFieldRect(int i, wxRect& rect) const;
- // get the border size
virtual int GetBorderX() const;
virtual int GetBorderY() const;
void DrawStatusBar();
protected:
+ virtual void DoUpdateStatusText(int nField);
+
void CopyFieldsWidth(const int widths[]);
void SetFieldsWidth();
-
+/*
// store the text in the status bar
wxListString **StatusTextBuffer;
void SetStatusBufferText(const wxString& text, int number);
wxListString *GetStatusBufferStack(int i) const;
void DeleteStatusBuffer();
+ TODO: reuse wxStatusBarBase's stack routines instead of reimplementing them here
+*/
+
// override base class virtual
void DoMoveWindow(int x, int y, int width, int height);