wxTextCtrl& operator<<(const wxString& s);
wxTextCtrl& operator<<(int i);
wxTextCtrl& operator<<(long i);
- wxTextCtrl& operator<<(float f);
+ wxTextCtrl& operator<<(float f) { return *this << double(f); }
wxTextCtrl& operator<<(double d);
- wxTextCtrl& operator<<(const wxChar c);
+ wxTextCtrl& operator<<(char c) { return *this << wxString(c); }
+ wxTextCtrl& operator<<(wchar_t c) { return *this << wxString(c); }
// insert the character which would have resulted from this key event,
// return true if anything has been inserted
#elif defined(__WXGTK__)
#include "wx/gtk1/textctrl.h"
#elif defined(__WXMAC__)
- #include "wx/mac/textctrl.h"
+ #include "wx/osx/textctrl.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/textctrl.h"
#elif defined(__WXPM__)