wxIconBundle();
// initializes the bundle with the icon(s) found in the file
- wxIconBundle(const wxString& file, long type);
+ wxIconBundle(const wxString& file, wxBitmapType type);
// initializes the bundle with a single icon
wxIconBundle(const wxIcon& icon);
// adds all the icons contained in the file to the collection,
// if the collection already contains icons with the same
// width and height, they are replaced
- void AddIcon(const wxString& file, long type);
+ void AddIcon(const wxString& file, wxBitmapType type);
// adds the icon to the collection, if the collection already
// contains an icon with the same width and height, it is